Bloodbound Spell:
Summon an Iron Dervish on a random space nearby your General.
Summon Dervish
Summon Dervish
Summon Dervish
Blast
Blast
Blast
Flying
Rush
Provoke
Provoke
Flying
Dying Wish: Draw a card.
Flying
Dying Wish: Draw a card.
Flying
Dying Wish: Draw a card.
Dying Wish: Draw a card.
Dying Wish: Draw a card.
Target a Minion, it's attack becomes 0 until your next turn.
Target a Minion, it's attack becomes 0 until your next turn.
Target a Minion, it's attack becomes 0 until your next turn.
Target a friendly Minion, it gains +1/+1.
Draw a card.
Target a friendly Minion, it gains +1/+1.
Draw a card.
Target a friendly Minion, it gains +1/+1.
Draw a card.
Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.
Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.
Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.
Target a friendly Minion, it gains +1/+3 and Provoke.
Target a friendly Minion, it gains +1/+3 and Provoke.
Target a friendly Minion, it gains +1/+3 and Provoke.
Target an enemy Minion nearby your General, destroy it.
Target an enemy Minion nearby your General, destroy it.
Target an enemy Minion nearby your General, destroy it.
Rush
This Minion disappears at the end of your turn, this effect cannot be dispelled.
Rush
This Minion disappears at the end of your turn, this effect cannot be dispelled.
Rush
This Minion disappears at the end of your turn, this effect cannot be dispelled.