Bloodbound Spell:
Summon an Iron Dervish on a random space nearby your General.
 
 Summon Dervish
 
 Summon Dervish
 
 Summon Dervish
 
 Blast
 
 Blast
 
 Blast
 
 
 
 Flying
 
 Rush
 
 Provoke
 
 Provoke
 
 Flying
Dying Wish: Draw a card.
 
 Flying
Dying Wish: Draw a card.
 
 Flying
Dying Wish: Draw a card.
 
 Dying Wish: Draw a card.
 
 Dying Wish: Draw a card.
 
 
 
 
 
 
 
 
 
 Target a Minion, it's attack becomes 0 until your next turn.
 
 Target a Minion, it's attack becomes 0 until your next turn.
 
 Target a Minion, it's attack becomes 0 until your next turn.
 
 Target a friendly Minion, it gains +1/+1.
Draw a card.
 
 Target a friendly Minion, it gains +1/+1.
Draw a card.
 
 Target a friendly Minion, it gains +1/+1.
Draw a card.
 
 Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.
 
 Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.
 
 Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.
 
 Target a friendly Minion, it gains +1/+3 and Provoke.
 
 Target a friendly Minion, it gains +1/+3 and Provoke.
 
 Target a friendly Minion, it gains +1/+3 and Provoke.
 
 Target an enemy Minion nearby your General, destroy it.
 
 Target an enemy Minion nearby your General, destroy it.
 
 Target an enemy Minion nearby your General, destroy it.
 
 
 
 
 
 
 
 Rush
This Minion disappears at the end of your turn, this effect cannot be dispelled.
 
 Rush
This Minion disappears at the end of your turn, this effect cannot be dispelled.
 
 Rush
This Minion disappears at the end of your turn, this effect cannot be dispelled.