Bloodbound Spell:
Teleport a friendly Minion up to 2 spaces.
Whenever you cast a Spell, this Minion gains +1/+1.
Whenever you cast a Spell, this Minion gains +1/+1.
Whenever you cast a Spell, this Minion gains +1/+1.
Backstab: (1)
Backstab: (1)
Backstab: (1)
Rush
Ranged
Ranged
Ranged
Provoke
Dying Wish: Draw a card.
Dying Wish: Draw a card.
Deals double damage to Generals.
Deals double damage to Generals.
Deals double damage to Generals.
Deal 1 damage to all enemy Minions.
Deal 1 damage to all enemy Minions.
Deal 1 damage to all enemy Minions.
Target an exhausted friendly Minion with 3 or less Attack, Reactivate it.
Target an exhausted friendly Minion with 3 or less Attack, Reactivate it.
Target an exhausted friendly Minion with 3 or less Attack, Reactivate it.
Target a General or Minion, deal 3 damage to it.
Target a General or Minion, deal 3 damage to it.
Target a General or Minion, deal 3 damage to it.
Target a General or Minion, it gains +3/+0 until end of turn.
Target a General or Minion, it gains +3/+0 until end of turn.
Target a General or Minion, it gains +3/+0 until end of turn.
Target a friendly Minion, it gains +4/+2.
If it has Backstab, draw a card at the end of turn.
Target a friendly Minion, it gains +4/+2.
If it has Backstab, draw a card at the end of turn.
Target a friendly Minion, it gains +4/+2.
If it has Backstab, draw a card at the end of turn.
Whenever you cast a Spell, deal 1 damage to the enemy General.
Whenever you cast a Spell, deal 1 damage to the enemy General.
Whenever you cast a Spell, deal 1 damage to the enemy General.