Bloodbound Spell:
Teleport a friendly Minion up to 2 spaces.
 Whenever you cast a Spell, this Minion gains +1/+1.
 Whenever you cast a Spell, this Minion gains +1/+1.
 Whenever you cast a Spell, this Minion gains +1/+1.
 
 Backstab: (1)
 
 Backstab: (1)
 
 Backstab: (1)
 
 Rush
 
 Ranged
 
 Ranged
 
 Ranged
 
 
 
 
 
 Provoke
 
 
 
 Dying Wish: Draw a card.
 
 Dying Wish: Draw a card.
 
 Deals double damage to Generals.
 
 Deals double damage to Generals.
 
 Deals double damage to Generals.
 
 
 
 
 
 Deal 1 damage to all enemy Minions.
 
 Deal 1 damage to all enemy Minions.
 
 Deal 1 damage to all enemy Minions.
 
 Target an exhausted friendly Minion with 3 or less Attack, Reactivate it.
 
 Target an exhausted friendly Minion with 3 or less Attack, Reactivate it.
 
 Target an exhausted friendly Minion with 3 or less Attack, Reactivate it.
 
 Target a General or Minion, deal 3 damage to it.
 
 Target a General or Minion, deal 3 damage to it.
 
 Target a General or Minion, deal 3 damage to it.
 
 Target a General or Minion, it gains +3/+0 until end of turn.
 
 Target a General or Minion, it gains +3/+0 until end of turn.
 
 Target a General or Minion, it gains +3/+0 until end of turn.
 
 Target a friendly Minion, it gains +4/+2.
If it has Backstab, draw a card at the end of turn.
 
 Target a friendly Minion, it gains +4/+2.
If it has Backstab, draw a card at the end of turn.
 
 Target a friendly Minion, it gains +4/+2.
If it has Backstab, draw a card at the end of turn.
 
 Whenever you cast a Spell, deal 1 damage to the enemy General.
 
 Whenever you cast a Spell, deal 1 damage to the enemy General.
 
 Whenever you cast a Spell, deal 1 damage to the enemy General.