Bloodbound Spell:
Your General gains +1/+0.
 
 
 
 
 
 
 
 Grow: +1/+1
 
 Grow: +1/+1
 
 Grow: +1/+1
 
 Opening Gambit: Target a nearby friendly Minion, it gains +2/+2.
 
 Opening Gambit: Target a nearby friendly Minion, it gains +2/+2.
 
 Opening Gambit: Target a nearby friendly Minion, it gains +2/+2.
 
 Flying
 
 Rush
 
 
 
 Dying Wish: Draw a card.
 
 Dying Wish: Draw a card.
 
 Dying Wish: Draw a card.
 
 Deals double damage to Generals.
 
 
 
 
 
 
 
 
 
 Until end of turn, whenever a friendly Minion is destroyed, draw a card.
 
 Until end of turn, whenever a friendly Minion is destroyed, draw a card.
 
 Until end of turn, whenever a friendly Minion is destroyed, draw a card.
 
 Target a friendly Minion, it gains +2/+2.
 
 Target a friendly Minion, it gains +2/+2.
 
 Target a friendly Minion, it gains +2/+2.
 
 Target a Minion with the lowest Attack or tied for the lowest Attack, destroy it.
 
 Target a Minion with the lowest Attack or tied for the lowest Attack, destroy it.
 
 Target a Minion with the lowest Attack or tied for the lowest Attack, destroy it.
 
 Destroy all Minions with 3 or less attack.
 
 Destroy all Minions with 3 or less attack.
 
 Destroy all Minions with 3 or less attack.
 
 Your General gains +4/+0.
 
 Your General gains +4/+0.
 
 Your General gains +4/+0.