Bloodbound Spell:
Your General gains +1/+0.
Grow: +1/+1
Grow: +1/+1
Grow: +1/+1
Opening Gambit: Target a nearby friendly Minion, it gains +2/+2.
Opening Gambit: Target a nearby friendly Minion, it gains +2/+2.
Opening Gambit: Target a nearby friendly Minion, it gains +2/+2.
Flying
Rush
Dying Wish: Draw a card.
Dying Wish: Draw a card.
Dying Wish: Draw a card.
Deals double damage to Generals.
Until end of turn, whenever a friendly Minion is destroyed, draw a card.
Until end of turn, whenever a friendly Minion is destroyed, draw a card.
Until end of turn, whenever a friendly Minion is destroyed, draw a card.
Target a friendly Minion, it gains +2/+2.
Target a friendly Minion, it gains +2/+2.
Target a friendly Minion, it gains +2/+2.
Target a Minion with the lowest Attack or tied for the lowest Attack, destroy it.
Target a Minion with the lowest Attack or tied for the lowest Attack, destroy it.
Target a Minion with the lowest Attack or tied for the lowest Attack, destroy it.
Destroy all Minions with 3 or less attack.
Destroy all Minions with 3 or less attack.
Destroy all Minions with 3 or less attack.
Your General gains +4/+0.
Your General gains +4/+0.
Your General gains +4/+0.