Bloodbound Spell:
Target a Minion nearby your General, it gains +2/+0.
Zeal: Gain +1/+0
Zeal: Gain +1/+0
Zeal: Gain +1/+0
Flying
Rush
Provoke
Zeal: Gain +2/+0.
Provoke
Zeal: Gain +2/+0.
Provoke
Zeal: Gain +2/+0.
Celerity
Celerity
Celerity
Provoke
Provoke
Dying Wish: Draw a card.
Dying Wish: Draw a card.
Dying Wish: Draw a card.
Deals double damage to Generals.
Target a Minion, deal 2 damage to it.
Target a Minion, deal 2 damage to it.
Target a Minion, deal 2 damage to it.
Deal 2 damage to all Generals and Minions.
Deal 2 damage to all Generals and Minions.
Deal 2 damage to all Generals and Minions.
Friendly Minions gain +1/+1.
Friendly Minions gain +1/+1.
Friendly Minions gain +1/+1.
Target a Minion, it gains +X/+0 equal to its Health.
Target a Minion, it gains +X/+0 equal to its Health.
Target a Minion, it gains +X/+0 equal to its Health.
Target a Minion, destroy it and heal its General for its Health.
Target a Minion, destroy it and heal its General for its Health.
Target a Minion, destroy it and heal its General for its Health.
Your General gains +1/+0.
Your General gains +1/+0.
Your General gains +1/+0.