Bloodbound Spell:
Target a Minion nearby your General, it gains +2/+0.
 
 Zeal: Gain +1/+0
 
 Zeal: Gain +1/+0
 
 Zeal: Gain +1/+0
 
 
 
 Flying
 
 Rush
 
 Provoke
Zeal: Gain +2/+0.
 
 Provoke
Zeal: Gain +2/+0.
 
 Provoke
Zeal: Gain +2/+0.
 
 Celerity
 
 Celerity
 
 Celerity
 
 Provoke
 
 Provoke
 
 Dying Wish: Draw a card.
 
 Dying Wish: Draw a card.
 
 Dying Wish: Draw a card.
 
 Deals double damage to Generals.
 
 
 
 
 
 
 
 Target a Minion, deal 2 damage to it.
 
 Target a Minion, deal 2 damage to it.
 
 Target a Minion, deal 2 damage to it.
 
 Deal 2 damage to all Generals and Minions.
 
 Deal 2 damage to all Generals and Minions.
 
 Deal 2 damage to all Generals and Minions.
 
 Friendly Minions gain +1/+1.
 
 Friendly Minions gain +1/+1.
 
 Friendly Minions gain +1/+1.
 
 Target a Minion, it gains +X/+0 equal to its Health.
 
 Target a Minion, it gains +X/+0 equal to its Health.
 
 Target a Minion, it gains +X/+0 equal to its Health.
 
 Target a Minion, destroy it and heal its General for its Health.
 
 Target a Minion, destroy it and heal its General for its Health.
 
 Target a Minion, destroy it and heal its General for its Health.
 
 Your General gains +1/+0.
 
 Your General gains +1/+0.
 
 Your General gains +1/+0.