Bloodbound Spell:
Summon an Iron Dervish on a random space nearby your General.
Bloodbound Spell:
Your General deals double damage to Minions until end of turn.
Bloodbound Spell:
Target an enemy Minion, it loses -2/-0 until your next turn.
Deal 3 damage to your General.
Draw a card.
Dying Wish: Dispel nearest enemy Minion.
Target an enemy Minion nearby your General, Dispel it.
Target a Friendly Minion, destroy it and turn its space into Exhuming Sand.
For every equipped Artifact, your General gains +2/+0 until end of turn.
Until end of turn, whenever you summon a Minion with Flying from your hand, add a random Minion with Flying from your deck to your hand. Shuffle your deck.
Target a Minion, it's attack becomes 0 until your next turn.
Steal a random Artifact from the enemy General and equip it.
Target a Minion, its Health becomes equal to its Attack.
Target a Minion, it gains Blast and can no longer move.
Whenever your General destroys an enemy, turn that space into Exhuming Sand.
Add a random Artifact from your deck to your hand. Shuffle your deck.
Target a friendly Minion, it gains +1/+1.
Draw a card.
A friendly Obelysk gains +3/+0 and may move and attack if able until end of turn.
Deal 2 damage to the enemy General and all enemies nearby it.
Target a friendly Minion, it gains +1/+3 and Provoke.
Bond: Draw 2 cards.
Opening Gambit: Target a friendly Dervish, it gains +2/+2.
If it is a Wind Dervish, it no longer disappears.
Dying Wish: Put a random Scion's Wish Spell into your hand.
Intensify: Deal 1 damage to the enemy General and this Minion gains +0/+1.
Summon Dervish
Heal all damage from all friendly Minions.
Your General takes no damage during your turn.
Summon Dervish
At the start of your turn, deal 6 damage to all enemy Minions in this row.
Equip a friendly Artifact that was destroyed this game.
Your General gains all keywords of friendly Minions until end of turn.
Your General gains +1/+0.
At the start of your turn, repair all of your Artifacts by 1 durability.
Opening Gambit: Return a nearby friendly Minion to your hand.
Dying Wish: Summon 2 Iron Dervish nearby.
Blast
Destroy a random Artifact equipped to the enemy General. Summon a Wind Dervish near it.
Target a friendly Obelysk, return it to your hand and reduce its cost to 0.
Draw a card.
Target an enemy Minion, it can no longer move.
Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.
Your General gains +2/+0.
Summon a Wind Dervish nearby each friendly Obelysk. Draw a card.
Opening Gambit: Lower the cost of all Structure Minions in your hand by 1.
Summon Dervish
Your Dervish Minions have +0/+1.
Put 3 random Battle Pets into your hand.
Target a friendly Minion, it gains +0/+5 and Flying.
Whenever you equip an Artifact, this Minion gains +X/+0 equal to the Artifact's cost.
Draw 2 cards.
Whenever your opponent draws a card, this Minion gains a random keyword ability.
Summon Dervish
Your Dervish Minions have +1/+0.
Opening Gambit: Repair all of your Artifacts to full durability.
Friendly Minions gain +0/+3.
Draw a card.
Opening Gambit: Summon a copy of this Minion on a nearby space.
Frenzy
Whenever you summon a Minion, this Minion gains +1/+0.
Target an enemy Minion with 2 or less Attack, reactivate and take control of it until end of turn.
Cannot be targeted by enemy spells.
Target a friendly Dervish Minion, it gains +3/+3 and Flying.
Build: (2), Summon Dervish
When this Minion is built, start building another on a nearby space.
Dying Wish: Put a random legendary Artifact from your opponent's Faction into your hand.
Reactivate your General.
Your General gains Blast.
Target an enemy Minion, it disappears at the start of your next turn.
Blood Surge: Your General gains Frenzy until end of turn.
Dying Wish: Summon a random Obelysk on this space.
Build: (2), Blast.
Target an enemy Minion nearby your General, destroy it.
Opening Gambit: Your General gains +2/+0 and takes no damage until end of turn.
Your General gains +3/+0. Whenever your General damages an enemy Minion, its Attack becomes 1.
Deal 5 damage to enemies that are not nearby another enemy.
Opening Gambit: Target an enemy Minion, this Minion transforms into a copy of it.
Your General has +1/+0.
Target a friendly Minion, your enemy gains control of it.
Take control of enemy Minions nearby it with less Attack.
When your General destroys a Minion, summon a copy of it nearby.
Summon Dervish
Summon Dervish
Summon Dervish
At the start of your turn, destroy this and all enemy Minions.
Flying
Dying Wish: Draw a card.
Flying
Opening Gambit: Equip a Staff of Y'kir to your General.
Intensify: Summon 2 Wind Dervish nearby your General.
Target an enemy Minion, transform it into a friendly Wind Dervish.
Summon all friendly Minions with Dying Wish destroyed since your last turn on random spaces.
The enemy General cannot cast their Bloodbound Spell.
Blood Surge: Summon 2 Wind Dervish nearby.
Your General may move 2 additional spaces.
Flying, Rush
Dying Wish: Destroy a random friendly Dervish and summon Khanuum-ka in its place.
Whenever this Minion takes damage, summon a Soulburn Obelysk nearby.
Opening Gambit: Return a nearby Minion to its hand. Turn that space into Exhuming Sand.
Opening Gambit: Progresses MECHAZ0R build by +40%.
Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game.
Your General gains +1/+0.
Whenever your General destroys an enemy Minion, summon a Bloodfire Totem on that space.
Summon a Wind Dervish in front of all enemies.
Blast
Target an enemy Minion, summon 3 friendly copies of it nearby it. They disappear when attacked.
Equip 2 random Vetruvian Artifacts.
Provoke
Dying Wish: Deal 5 damage to the enemy General. Heal 5 damage from your General.
Turn the entire center column into Exhuming Sand.
Opening Gambit: Take control of enemy Minions with 2 or less Attack on this row.
Trial: General is on other edge of the battlefield with an equipped Artifact.
Destiny: For each equipped Artifact, your General gains (in ascending order) Frenzy, Flying, Celerity.
Flying
Dying Wish: Equip 2 random Artifacts from your deck.
Costs 0 if you've cast all 3 Scion's Wish Spells this game.
Blast
Whenever this Minion blasts, summon a Scarabyte in those spaces.
Target an enemy Minion nearby your General, take control of it.
Destroy all non-Structure Minions.
Blast, Flying
The enemy General takes double damage.
Summon one of each Obelysk from your deck on random spaces.
Transform your hand into 6 random Vetruvian cards that cost 4 less.