G
CORE-080
2
25

Zirix Starstrider

general

Bloodbound Spell:
Summon an Iron Dervish on a random space nearby your General.

G
CORE-081
2
25

Scioness Sajj

general

Bloodbound Spell:
Your General deals double damage to Minions until end of turn.

G
CORE-082
2
25

Ciphyron Ascendant

general

Bloodbound Spell:
Target an enemy Minion, it loses -2/-0 until your next turn.

0
VGRD-027

Burden of Knowledge

spell

Deal 3 damage to your General.
Draw a card.

0
DEOS-025
1
1

Rae

battle-pet

Dying Wish: Dispel nearest enemy Minion.

0
CORE-083

Siphon Energy

spell

Target an enemy Minion nearby your General, Dispel it.

1
UART-027

Arid Unmaking

spell

Target a Friendly Minion, destroy it and turn its space into Exhuming Sand.

1
CORE-084

Auroras Tears

spell

For every equipped Artifact, your General gains +2/+0 until end of turn.

1
UART-028

Azure Summoning

spell

Until end of turn, whenever you summon a Minion with Flying from your hand, add a random Minion with Flying from your deck to your hand. Shuffle your deck.

1
CORE-085

Blindscorch

spell

Target a Minion, it's attack becomes 0 until your next turn.

1
UART-029

Droplift

spell

Steal a random Artifact from the enemy General and equip it.

1
VGRD-028

Equality Constraint

spell

Target a Minion, its Health becomes equal to its Attack.

1
VGRD-029

Kinematic Projection

spell

Target a Minion, it gains Blast and can no longer move.

1
UART-030

Oblivion Sickle

artifact

Whenever your General destroys an enemy, turn that space into Exhuming Sand.

1
MYTH-029

Planar Foundry

spell

Add a random Artifact from your deck to your hand. Shuffle your deck.

1
CORE-086

Scion's First Wish

spell

Target a friendly Minion, it gains +1/+1.
Draw a card.

1
BOND-022

Stone to Spears

spell

A friendly Obelysk gains +3/+0 and may move and attack if able until end of turn.

2
CORE-087

Bone Swarm

spell

Deal 2 damage to the enemy General and all enemies nearby it.

2
CORE-088

Cosmic Flesh

spell

Target a friendly Minion, it gains +1/+3 and Provoke.

2
BOND-023
2
2

Dreamshaper

golem

Bond: Draw 2 cards.

2
CORE-089
2
1

Dunecaster

dervish

Opening Gambit: Target a friendly Dervish, it gains +2/+2.
If it is a Wind Dervish, it no longer disappears.

2
UART-031
2
1

Duskweaver

dervish

Dying Wish: Put a random Scion's Wish Spell into your hand.

2
MYTH-030
2
1

Dustdrinker

dervish

Intensify: Deal 1 damage to the enemy General and this Minion gains +0/+1.

2
CORE-090
0
6

Ethereal Obelysk

structure

Summon Dervish

2
CORE-091

Fountain of Youth

spell

Heal all damage from all friendly Minions.

2
VGRD-030

Iris Barrier

artifact

Your General takes no damage during your turn.

2
UART-032
0
4

Lavastorm Obelysk

structure

Summon Dervish
At the start of your turn, deal 6 damage to all enemy Minions in this row.

2
MYTH-031

Metalmeld

spell

Equip a friendly Artifact that was destroyed this game.

2
VGRD-031

Neurolink

spell

Your General gains all keywords of friendly Minions until end of turn.

2
MYTH-032

Obdurator

artifact

Your General gains +1/+0.
At the start of your turn, repair all of your Artifacts by 1 durability.

2
MYTH-033
2
2

Orbrider

minion

Opening Gambit: Return a nearby friendly Minion to your hand.

2
DEOS-026
2
1

Pax

battle-pet

Dying Wish: Summon 2 Iron Dervish nearby.

2
CORE-092
2
1

Pyromancer

minion

Blast

2
CORE-093

Rasha's Curse

spell

Destroy a random Artifact equipped to the enemy General. Summon a Wind Dervish near it.

2
UART-033

Reassemble

spell

Target a friendly Obelysk, return it to your hand and reduce its cost to 0.
Draw a card.

2
CORE-094

Sand Trap

spell

Target an enemy Minion, it can no longer move.

2
CORE-095

Scion's Second Wish

spell

Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.

2
CORE-096

Staff Of Y'Kir

artifact

Your General gains +2/+0.

2
DEOS-027

Whisper of the Sands

spell

Summon a Wind Dervish nearby each friendly Obelysk. Draw a card.

2
DEOS-028
2
3

Wind Slicer

minion

Opening Gambit: Lower the cost of all Structure Minions in your hand by 1.

2
CORE-097
0
4

Windstorm Obelysk

structure

Summon Dervish
Your Dervish Minions have +0/+1.

3
DEOS-029

Astral Flood

spell

Put 3 random Battle Pets into your hand.

3
CORE-098

Astral Phasing

spell

Target a friendly Minion, it gains +0/+5 and Flying.

3
MYTH-034
1
5

Atom Klinger

minion

Whenever you equip an Artifact, this Minion gains +X/+0 equal to the Artifact's cost.

3
BOND-024

Divine Spark

spell

Draw 2 cards.

3
UART-034
2
3

Fate Watcher

minion

Whenever your opponent draws a card, this Minion gains a random keyword ability.

3
CORE-099
0
6

Fireblaze Obelysk

structure

Summon Dervish
Your Dervish Minions have +1/+0.

3
CORE-100
2
5

Imperial Mechanyst

minion

Opening Gambit: Repair all of your Artifacts to full durability.

3
CORE-101

Inner Oasis

spell

Friendly Minions gain +0/+3.
Draw a card.

3
CORE-102
2
2

Orb Weaver

dervish

Opening Gambit: Summon a copy of this Minion on a nearby space.

3
CORE-103
0
8

Portal Guardian

minion

Frenzy
Whenever you summon a Minion, this Minion gains +1/+0.

3
DEOS-030

Psychic Conduit

spell

Target an enemy Minion with 2 or less Attack, reactivate and take control of it until end of turn.

3
CORE-104
3
3

Sand Howler

dervish

Cannot be targeted by enemy spells.

3
CORE-105

Scion's Third Wish

spell

Target a friendly Dervish Minion, it gains +3/+3 and Flying.

3
VGRD-032
0
7

Simulacra Obelysk

structure

Build: (2), Summon Dervish
When this Minion is built, start building another on a nearby space.

3
VGRD-033
3
3

Skyppy

minion

Dying Wish: Put a random legendary Artifact from your opponent's Faction into your hand.

3
CORE-106

Time Maelstrom

spell

Reactivate your General.

3
CORE-107

Wildfire Ankh

artifact

Your General gains Blast.

3
MYTH-035

Wither

spell

Target an enemy Minion, it disappears at the start of your next turn.

3
BOND-025
3
3

Zephyr

minion

Blood Surge: Your General gains Frenzy until end of turn.

4
DEOS-031
4
3

Allomancer

minion

Dying Wish: Summon a random Obelysk on this space.

4
VGRD-034
5
5

Barren Shrike

minion

Build: (2), Blast.

4
CORE-108

Entropic Decay

spell

Target an enemy Minion nearby your General, destroy it.

4
DEOS-032
3
3

Falcius

minion

Opening Gambit: Your General gains +2/+0 and takes no damage until end of turn.

4
CORE-109

Hexblade

artifact

Your General gains +3/+0. Whenever your General damages an enemy Minion, its Attack becomes 1.

4
VGRD-035

Lost in the Desert

spell

Deal 5 damage to enemies that are not nearby another enemy.

4
CORE-110
1
1

Mirage Master

minion

Opening Gambit: Target an enemy Minion, this Minion transforms into a copy of it.

4
CORE-111
4
4

Sand Sister Saon

minion

Your General has +1/+0.

4
MYTH-036

Synaptic Arbitrage

spell

Target a friendly Minion, your enemy gains control of it.
Take control of enemy Minions nearby it with less Attack.

4
BOND-026

Thunderclap

artifact

When your General destroys a Minion, summon a copy of it nearby.

4
UART-035
0
9

Trygon Obelysk

structure

Summon Dervish
Summon Dervish
Summon Dervish

4
UART-036
1
5

Wasteland Wraith

minion

At the start of your turn, destroy this and all enemy Minions.

4
CORE-112
4
3

Wind Shrike

minion

Flying
Dying Wish: Draw a card.

4
BOND-027
1
4

Wind Striker

golem

Flying
Opening Gambit: Equip a Staff of Y'kir to your General.

5
MYTH-037

Accumulonimbus

spell

Intensify: Summon 2 Wind Dervish nearby your General.

5
CORE-113

Blood of Air

spell

Target an enemy Minion, transform it into a friendly Wind Dervish.

5
DEOS-033

Corpse Combustion

spell

Summon all friendly Minions with Dying Wish destroyed since your last turn on random spaces.

5
MYTH-038
4
8

Fifth Canopic

minion

The enemy General cannot cast their Bloodbound Spell.

5
VGRD-036
3
5

Gust

minion

Blood Surge: Summon 2 Wind Dervish nearby.

5
BOND-028
5
6

Incinera

minion

Your General may move 2 additional spaces.

5
MYTH-039
3
3

Khanuum-ka

dervish

Flying, Rush
Dying Wish: Destroy a random friendly Dervish and summon Khanuum-ka in its place.

5
DEOS-034
3
8

Nimbus

minion

Whenever this Minion takes damage, summon a Soulburn Obelysk nearby.

5
UART-037
3
3

Sandswirl Reader

minion

Opening Gambit: Return a nearby Minion to its hand. Turn that space into Exhuming Sand.

5
VGRD-037
4
4

Silica Weaver

mech

Opening Gambit: Progresses MECHAZ0R build by +40%.

5
BOND-029
4
3

Sirocco

golem

Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game.

5
DEOS-035

Spinecleaver

artifact

Your General gains +1/+0.
Whenever your General destroys an enemy Minion, summon a Bloodfire Totem on that space.

5
CORE-114

Star's Fury

spell

Summon a Wind Dervish in front of all enemies.

5
CORE-115
4
6

Starfire Scarab

minion

Blast

5
UART-038

Superior Mirage

spell

Target an enemy Minion, summon 3 friendly copies of it nearby it. They disappear when attacked.

6
BOND-030

Autarch's Gifts

spell

Equip 2 random Vetruvian Artifacts.

6
CORE-116
5
5

Aymara Healer

minion

Provoke
Dying Wish: Deal 5 damage to the enemy General. Heal 5 damage from your General.

6
UART-039

Cataclysmic Fault

spell

Turn the entire center column into Exhuming Sand.

6
VGRD-038
5
5

Grapnel Paradigm

minion

Opening Gambit: Take control of enemy Minions with 2 or less Attack on this row.

6
MYTH-040
3
3

Notion of Starless Eternity

minion

Trial: General is on other edge of the battlefield with an equipped Artifact.
Destiny: For each equipped Artifact, your General gains (in ascending order) Frenzy, Flying, Celerity.

6
CORE-117
6
5

Oserix

minion

Flying
Dying Wish: Equip 2 random Artifacts from your deck.

6
DEOS-036
8
8

Pantheran

minion

Costs 0 if you've cast all 3 Scion's Wish Spells this game.

6
MYTH-041
5
7

Swarmking Scarab

minion

Blast
Whenever this Minion blasts, summon a Scarabyte in those spaces.

7
CORE-118

Dominate Will

spell

Target an enemy Minion nearby your General, take control of it.

8
DEOS-037

Circle of Desiccation

spell

Destroy all non-Structure Minions.

8
CORE-119
4
8

Grandmaster Nosh-Rak

minion

Blast, Flying
The enemy General takes double damage.

9
MYTH-042

Circle of Fabrication

spell

Summon one of each Obelysk from your deck on random spaces.

9
VGRD-039

Monolithic Vision

spell

Transform your hand into 6 random Vetruvian cards that cost 4 less.