G
CORE-198
2
25

Faie Bloodwing

general

Bloodbound Spell:
Deal 2 damage to all enemies in the enemy General's Column.

G
CORE-199
2
25

Kara Winterblade

general

Bloodbound Spell:
Friendly Minions summoned this turn gain +1/+1.

G
CORE-200
2
25

Ilena Cryobyte

general

Bloodbound Spell:
Target a nearby enemy Minion, Stun it.

0
VGRD-066

Essence Sculpt

spell

Target a Stunned Minion, put a copy of it into your hand.

0
CORE-201

Flash Freeze

spell

Target a Minion, deal 1 damage to it and Stun it.

0
CORE-202

Polarity

spell

Target a Minion, switch its Attack and Health.

1
MYTH-071

Aspect of Ego

spell

Target a Minion, transform it into a random Minion of the same cost.

1
BOND-052

Iceshatter Gauntlet

artifact

Whenever your General attacks a Stunned Minion, destroy it instantly.

1
CORE-203

Mesmerize

spell

Target an enemy, teleport it 1 space.

1
CORE-204
2
1

Snow Chaser

vespyr

Infiltrate: When this Minion is destroyed, return it to your hand.

1
UART-065

The Dredger

artifact

Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield.

1
DEOS-064

Vespyric Call

spell

Put a random Vespyr Minion into your hand. It costs 1 less and has +1/+1.

1
MYTH-072

Wanderlust

spell

Intensify: Teleport 1 random enemy Minion to a space on your starting side of the battlefield.

2
VGRD-067

Aspect of the Bear

spell

Target a Minion, transform it into a Ursaplomb

2
CORE-205

Aspect of the Ravager

spell

Target a Minion, transform it into a Fox Ravager.

2
CORE-206

Bonechill Barrier

spell

Summon 3 joined Bonechill Barrier.

2
CORE-207
1
3

Borean Bear

vespyr

Whenever you summon a Vespyr Minion, this Minion gains +1/+0.

2
CORE-208

Boundless Courage

spell

Target a friendly Minion, it gains +2/+0. It takes no damage until end of turn.

2
DEOS-065
3
3

Bur

battle-pet

When this Minion survives damage, transform it into a different Battle Pet.

2
CORE-209

Chromatic Cold

spell

Dispel a space. If there is an enemy on that space, deal 1 damage to it.

2
BOND-053
1
1

Circulus

arcanyst

Whenever you cast a Spell, add a Illusion to your hand.

2
CORE-210

Coldbiter

artifact

At the end of your turn, your General deals 2 damage to each enemy Minion nearby them.

2
BOND-054

Concealing Shroud

spell

Your General takes no damage until your next turn.

2
VGRD-068
2
3

Cryoblade

minion

Deals double damage to Stunned enemies.

2
UART-066
1
4

Crystal Arbiter

vespyr

This Minion has +3/+0 on your opponent's turn.

2
CORE-211
2
3

Crystal Cloaker

vespyr

Infiltrate: Gain +2/+0.

2
CORE-212
1
1

Crystal Wisp

minion

Dying Wish: Permanently gain 1 Mana Crystal.

2
BOND-055

Frigid Corona

spell

Target an enemy, Stun it.
Draw a card.

2
CORE-213

Frostfire

spell

Target a friendly Minion, it gains +3/+0. If it is Vespyr, it gains +3/+3.

2
CORE-214

Gravity Well

spell

Summon 4 joined Gravity Well.

2
CORE-215

Hailstone Prison

spell

Target a Minion, return it to its hand.

2
CORE-216
3
2

Hearth-Sister

minion

Opening Gambit: Target a Minion, switch positions with it.

2
DEOS-066
2
3

Icy

battle-pet

Opening Gambit: Target an enemy, Stun it.

2
DEOS-067

Lightning Blitz

spell

Friendly Minions gain +1/+1 and randomly teleport to your opponent's starting side of the battlefield.

2
BOND-056

Mana Deathgrip

spell

Target an enemy Minion, deal 1 damage to it.
Until end of turn, if the Minion is destroyed, permanently gain 1 Mana Crystal.

2
CORE-217

Mark of Solitude

spell

Target a Minion, it becomes 5/5 and can no longer attack Generals.

2
VGRD-069
2
2

Protosensor

minion

Build: (1), Airdrop

2
MYTH-073

Resonance Scythe

artifact

Your General has +1/+0.
Reactivate your General whenever they destroy a Stunned enemy.

2
VGRD-070

Shatter

spell

Target a Stunned enemy Minion, destroy it.

2
UART-067
2
1

Shivers

vespyr

Flying
Infiltrate: When this Minion attacks, permanently gain 1 Mana Crystal.

2
MYTH-074
1
1

Thicket Augur

minion

Intensify: Summon 1 Treant nearby.

3
DEOS-068

Aspect of Shim'Zar

spell

Target a Minion, transform it into a random Battle Pet.

3
CORE-218

Blazing Spines

spell

Summon 2 joined Blazing Spine.

3
MYTH-075

Cryonic Potential

spell

Target an exhausted friendly Minion, it gains +6/+6.

3
VGRD-071

Crystalline Reinforcement

spell

Double the Attack and Health buffs of friendly Minions.

3
MYTH-076
2
3

Disciple of Yggdra

minion

When an enemy is Stunned, transform this Minion into a Yggdra's Voracity.

3
UART-068
1
3

Drake Dowager

minion

Sentinel: General attacks.
Ranged
Whenever this Minion attacks, summon a Flying Drake nearby.

3
CORE-219
3
2

Fenrir Warmaster

minion

Dying Wish: Summon a Ghost Wolf on this space.

3
UART-069
3
5

Freeblade

minion

Sentinel: Minion summoned.
This Minion switches positions with the Minion that transformed it.

3
CORE-220
2
3

Glacial Elemental

vespyr

Whenever you summon a Vespyr Minion, deal 2 damage to a random enemy Minion.

3
UART-070

Glacial Fissure

spell

Deal 8 damage to all Generals and Minions in the center column.

3
DEOS-069
3
3

Iceblade Dryad

vespyr

Opening Gambit: Target a friendly Vespyr Minion, it gains +1/+1 and Flying.

3
BOND-057
3
3

Kindred Hunter

arcanyst

Bond: Summon a Night Howler on a random nearby space.

3
UART-071
2
2

Moonlit Basilysk

minion

Sentinel: Spell cast.
Whenever your opponent casts a Spell, this Minion gains +3/+3.

3
BOND-058
3
3

Myriad

vespyr

Blood Surge: Summon a random Wall nearby.

3
MYTH-077

Permafrost

spell

Target an enemy Minion, Stun it.
Stunned enemy Minions Stun a nearby enemy.

3
DEOS-070
3
4

Snow Rippler

vespyr

Infiltrate: Whenever this Minion damages a General, put a random Battle Pet into your hand.

3
CORE-221

Snowpiercer

artifact

Your General gains +3/+0.

3
CORE-222
1
4

Wolfraven

minion

Flying
Infiltrate: Gain +3/+0.

4
CORE-223

Aspect of the Wyrm

spell

Target a Minion, transform it into a Whyte Drake. Nearby friendly Minions gain Flying.

4
CORE-224

Avalanche

spell

Deal 4 damage to all Generals and Minions on your starting side of the battlefield and Stun them.

4
UART-072

Blinding Snowstorm

spell

Deal 1 damage to all enemies. Those enemies can only move 1 space next turn.

4
CORE-225

Cryogenesis

spell

Target an enemy Minion, deal 4 damage to it.
Draw random a Vespyr Minion from your deck, and shuffle your deck.

4
VGRD-072
4
5

Denadoro

minion

Your Minions are always Infiltrated.

4
MYTH-078

Endless Hunt

spell

Summon a Vespyr Night Howler.
Put an Endless Hunt into your hand.

4
VGRD-073
3
3

Hydrogarm

vespyr

Blood Surge: Deal 1 damage to enemy Minions in this row and Stun them.

4
MYTH-079
4
3

Malicious Wisp

minion

Opening Gambit: Steal a Mana Crystal from your opponent.
Dying Wish: Return the Mana Crystal.

4
MYTH-080
6
7

Meltwater Moose

vespyr

When this Minion is summoned, Stun it.

4
CORE-226
4
3

Razorback

minion

Opening Gambit: All friendly Minions gain +2/+0 until end of turn.

4
BOND-059
3
6

Sleet Dasher

minion

Whenever this Minion destroys an enemy, reactivate it.

4
CORE-227
4
4

Voice of the Wind

minion

Whenever you summon a Minion from your hand, summon a Vespyr Winter Maerid nearby.

4
DEOS-071

Wailing Overdrive

spell

Target a friendly Minion on your opponent's starting side of the battlefield, it gains +5/+5.

4
DEOS-072

White Asp

artifact

Your General gains +3/+0. Whenever your General destroys a Minion, summon a Blazing Spine Wall on that space.

4
CORE-228
4
5

Wind Sister Maia

minion

Whenever you summon a Minion with Infiltrate, it gains +1/+1.

4
CORE-229

Winterblade

artifact

Your General gains +2/+0. Whenever your General damages a Minion, Stun it.

4
VGRD-074

Wintertide

spell

Summon 3 Vespyr Winter Maerids on any column.

5
VGRD-075

Animus Plate

artifact

Your General gains +2/+0.
Whenever your General attacks or counterattacks, Al friendly Vespyr Minions gain +2/+2.

5
CORE-230
10
4

Arctic Displacer

vespyr

Airdrop

5
VGRD-076

Auroraboros

spell

Friendly Minions gain
"Dying Wish: Re-summon this Minion on this space."

5
MYTH-081
4
5

Cloudcaller

minion

Opening Gambit: Your Bloodbound Spell refreshes and is Lesser Waterball until end of turn.

5
BOND-060

Enfeeble

spell

All Minions become 1/1.

5
MYTH-082
4
3

Fenrir Berserker

minion

Dying Wish: Summon a Fenrir Warmaster on this space.

5
CORE-231
6
5

Frosthorn Rhyno

minion

Infiltrate: Gain +1/+0 and Celerity.

5
DEOS-073
3
3

Frostiva

minion

Forcefield
Whenever this Minion attacks or is attacked, summon a Night Howler nearby.

5
DEOS-074
3
4

Huldra

minion

Opening Gambit: Target a friendly Vespyr Minion, it gains Celerity.

5
UART-073

Luminous Charge

spell

Summon 5 joined Luminous Charge.

5
CORE-232

Spirit of the Wild

spell

Reactivate friendly Minions on your opponent's starting side of the battlefield.

5
UART-074

Vespyrian Might

spell

Target a Vespyr Minion, it gains +2/+2 for each friendly Vespyr on the battlefield.

6
CORE-233

Aspect of the Mountains

spell

Target a Minion, transform it into a Seismic Elemental. Deal 5 damage to enemy Minions nearby it.

6
VGRD-077
7
14

Draugar Eyolith

minion

Build: (2)
While this is building or on the battlefield, enemy Generals and Minions can only move 1 space.

6
CORE-234
4
8

Draugar Lord

vespyr

Dying Wish: Summon a Ice Drake on this space.

6
VGRD-078
6
4

Echo Deliverant

mech

Whenever you summon another Mech, summon a copy of it nearby.

6
CORE-235

Frostburn

spell

Deal 3 damage to all enemy Minions.

6
UART-075

Icebreak Ambush

spell

Summon 2 Snow Chaser, 1 Wolfraven and 1 Crystal Cloaker in random places on your opponent's starting side of the battlefield.

6
MYTH-083
6
6

Oak in the Nemeton

minion

Trial: Have 5 Token Minions with different names.
Destiny: Friendly Token Minions have +4/+4.

7
CORE-236
7
7

Ancient Grove

vespyr

Provoke
Opening Gambit: Your Minions gain
"Dying Wish: Summon a Treant.

7
UART-076

Flawless Reflection

spell

Target a Minion, transform all nearby Minions into copies of it.

7
BOND-061
8
9

Ghost Seraphim

arcanyst

The first Spell you cast each turn costs 5 less.

8
CORE-237
5
5

Grandmaster Embla

minion

Opening Gambit: Summon random Wall Minions surrounding the enemy General.

8
MYTH-084

Ice Age

spell

Summon Blazing Spines along the outside of the battlefield.

8
UART-077
7
5

Matron Elveiti

minion

Minions cannot attack your General.

8
DEOS-075

Winter's Wake

spell

Friendly Wall Minions gain +4/+4 and can now move.