1
CORE-238
2
1

Bloodtear Alchemist

minion

Opening Gambit: Deal 1 damage to an enemy.

1
CORE-239
2
1

Dragonlark

minion

Flying

1
CORE-240
1
1

Dreamgazer

minion

When you replace this card, summon it on a random nearby space. Your General takes 2 damage.

1
CORE-241
2
2

Helm of MECHAZ0R

mech

Opening Gambit: Progresses MECHAZ0R build by +20%.

1
DEOS-076
3
1

Koi

battle-pet

This Minion takes no damage from Generals.

1
CORE-242
1
3

Komodo Charger

minion
1
MYTH-085
2
1

Mirrorrim

minion

Opening Gambit: Shuffle 3 copies of a friendly Minion into your deck.

1
CORE-243
2
1

Planar Scout

minion

Airdrop

1
CORE-244
1
1

Prophet of the White Palm

minion

Opening Gambit: Prevent all Spell damage until your next turn.

1
CORE-245
0
3

Swamp Entangler

minion

Provoke

2
CORE-246
1
3

Aethermaster

arcanyst

You may replace an additional card each turn.

2
DEOS-077
3
3

Amu

battle-pet
2
CORE-247
1
3

Araki Headhunter

minion

Whenever you summon a Minion with Opening Gambit from your hand, gain +2/+0.

2
MYTH-086
1
3

Araras Prophet

arcanyst

Whenever you replace a card, shuffle a Brilliant Plume into your deck.

2
CORE-248
1
4

Azure Herald

minion

Opening Gambit: Heal 3 damage from your General.

2
CORE-249
1
4

Azure Horn Shaman

minion

Dying Wish: Friendly Minions nearby gain +0/+4.

2
CORE-250
3
1

Bluetip Scorpion

minion

Deals double damage to Minions.

2
UART-078
1
5

Carcynus

minion
2
BOND-062
1
4

Celebrant

golem

Opening Gambit: Turn a nearby space into a Mana Spring.

2
BOND-063
2
2

Cryptographer

minion

Opening Gambit: Refresh your Bloodbound Spell.

2
CORE-251
1
1

Ephemeral Shroud

minion

Opening Gambit: Dispel 1 nearby space.

2
CORE-252
3
1

Flameblood Warlock

minion

Opening Gambit: Deal 3 damage to both Generals.

2
CORE-253
2
1

Ghost Lynx

minion

Opening Gambit: Teleport a nearby Minion to a random space.

2
CORE-254
2
3

Golem Metallurgist

golem

The first Golem you summon each turn costs 1 less.

2
CORE-255
2
3

Healing Mystic

minion

Opening Gambit: Target a General or Minion, heal 2 damage from it.

2
CORE-256
1
1

Jaxi

minion

Dying Wish: Summon a Mini-Jax in a random corner.

2
VGRD-079
2
3

Lost Artificer

minion

The first Artifact you equip each turn costs 1 less.

2
CORE-257
1
3

Manaforger

arcanyst

The first non-Bloodbound Spell you cast each turn costs 1 less.

2
CORE-258
2
2

Maw

minion

Opening Gambit: Deal 2 damage to a nearby enemy Minion.

2
VGRD-080
2
2

Metaltooth

mech

If you have another Mech Minion, this Minion has Rush.

2
CORE-259
2
2

Piercing Mantis

minion

Frenzy

2
CORE-260
2
3

Primus Fist

minion

Opening Gambit: Target a nearby friendly Minion, it gains +2/+0 until end of turn.

2
VGRD-081
2
3

Recombobulus

minion

Opening Gambit: Target a Minion, teleport it 1 space randomly.

2
VGRD-082
2
2

Replicant

mech

Opening Gambit: Add a Replicant from your deck to your hand. Shuffle your deck.

2
VGRD-083
2
4

Rescue-RX

minion

Build: (2)
When this Minion is built, heal 5 damage from your General.

2
CORE-261
1
4

Rock Pulverizer

minion

Provoke

2
CORE-262
2
3

Rust Crawler

minion

Opening Gambit: Destroy a random Artifact equipped to the enemy General.

2
CORE-263
1
4

Shiro Puppydragon

minion

At the end of your turn, each nearby friendly Minion gains +1/+0.

2
UART-079
1
2

Sinister Silhouette

minion

Cannot be attacked.

2
CORE-264
3
2

Skyrock Golem

golem
2
DEOS-078
1
1

Sol

battle-pet

Opening Gambit: Activate a friendly Battle Pet.

2
CORE-265
1
2

Vale Hunter

minion

Ranged

2
CORE-266
1
4

Wings of MECHAZ0R

mech

Airdrop
Opening Gambit: Progresses MECHAZ0R build by +20%.

2
CORE-267
2
2

Wood-Wen

minion

Provoke
Opening Gambit: Target a nearby friendly Minion, it gains Provoke.

2
DEOS-079
2
1

Z0r

battle-pet

Dying Wish: Put a random MECH Minion into your hand.

2
CORE-268
1
2

Zyx

minion

Opening Gambit: Summon a copy of this Minion on a random nearby space.

3
CORE-269
3
1

Abjudicator

arcanyst

Opening Gambit: Lower the cost of all Spells in your hand by 1.

3
MYTH-087
3
4

Aer Pridebeak

minion

Whenever your opponent casts a Spell, heal 1 damage from your General.

3
CORE-270
3
1

Alcuin Loremaster

arcanyst

Opening Gambit: Put a copy of the most recently cast Spell into your hand.

3
VGRD-084
1
5

Architect-T2K5

minion

Build: (1)
Whenever this Minion or another friendly Minion is built, draw a card.

3
CORE-271
0
5

Bastion

structure

At the end of your turn, all friendly Minions gain +0/+1.

3
CORE-272
4
3

Blaze Hound

minion

Opening Gambit: Both players draw a card.

3
VGRD-085
3
4

Bloodbound Mentor

minion

Blood Surge: Put a copy of your Bloodbound Spell into your hand.

3
CORE-273
4
3

Bloodshard Golem

golem
3
CORE-274
2
2

Cannon of MECHAZ0R

mech

Ranged
Opening Gambit: Progresses MECHAZ0R build by +20%.

3
CORE-275
4
4

Chaos Elemental

minion

Whenever this Minion takes damage, it randomly teleports.

3
CORE-276
2
3

Crimson Oculus

minion

Whenever opponent summons a Minion, this Minion gains +1/+1

3
CORE-277
3
3

Crossbones

minion

Opening Gambit: Destroy an enemy Minion with Ranged.

3
CORE-278
3
3

Day Watcher

minion

Whenever a friendly Minion attacks, heal 1 damage from your General.

3
CORE-279
2
3

Elkowl

minion

Opening Gambit: Gain 2 random keywords.

3
BOND-064
3
4

Ghoulie

minion

This Minion is from every Tribe.

3
DEOS-080
4
2

Golden Mantella

minion

Opening Gambit: Put a random Battle Pet into your hand.

3
CORE-280
2
4

Golem Vanquisher

golem

Provoke
Your other Golem Minions have Provoke.

3
DEOS-081
3
4

Hydrax

minion

Whenever a friendly Battle Pet is destroyed, draw a card.

3
DEOS-082
2
3

Ion

battle-pet

Ranged
Deals double damage to Generals.

3
UART-080
5
6

Komodo Hunter

minion

Opening Gambit: Your opponent summons 2 Komodo Chargers nearby their General.

3
CORE-281
2
3

Lady Locke

minion

Provoke
Opening Gambit: other Minions you summon gain +1/+1 and gain Provoke until end of turn.

3
CORE-282
2
4

Mirkblood Devourer

minion

Friendly Minions summoned nearby this Minion gain +1/+1.

3
CORE-283
2
3

Mogwai

minion

After this moves, draw a card.

3
MYTH-088
3
4

Orbo the Ostentatious

minion

Opening Gambit: Transform cards in your hand into random legendary cards of your Faction.

3
CORE-284
2
3

Prismatic Illusionist

arcanyst

Whenever you cast a Spell, summon an Illusion on a random nearby space.

3
MYTH-089
2
5

Prongbok

minion

May move an additional space.

3
CORE-285
2
4

Putrid Dreadflayer

minion

Flying

3
VGRD-086
2
3

Redsteel Minos

minion

Blood Surge: Gains +2/+2.

3
CORE-286
2
2

Repulsor Beast

minion

Opening Gambit: Teleport a nearby enemy Minion to a random nearby space.

3
UART-081
2
3

Rokadoptera

minion

Opening Gambit: Put a Boulder Hurl into your hand.

3
CORE-287
2
4

Sand Burrower

minion

When this Minion survives damage, it returns to your hand.

3
CORE-288
2
2

Sapphire Seer

minion

Forcefield

3
CORE-289
1
1

Sarlac the Eternal

minion

Dying Wish: Re-summon this Minion on a random space.

3
MYTH-090
1
2

Scarzig

minion

If this Minion destroys an enemy and survives, all friendly Scarzig transform into Feather Knights.

3
MYTH-091
4
5

Sellsoul

minion

Dying Wish: Deal 4 damage to YOUR General.

3
CORE-290
3
3

Silvertongue Corsair

minion

Takes no damage from Generals.

3
CORE-291
3
3

Skywing

minion

Flying
Your other Minions with Flying cost 1 less.

3
DEOS-083
3
4

Soboro

minion

Whenever this Minion damages a Neutral Minion, destroy that Minion.

3
CORE-292
1
5

Sojourner

minion

Whenever this Minion deals damage, draw a card.

3
CORE-293
3
3

Songweaver

minion

Opening Gambit: Target a nearby friendly Minion, it gain +1/+1.

3
CORE-294
2
4

Sun Seer

arcanyst

Whenever this Minion deals damage, heal 2 damage from your General.

3
CORE-295
3
3

Sword of MECHAZ0R

mech

Frenzy
Opening Gambit: Progresses MECHAZ0R build by +20%.

3
CORE-296
1
3

Sworn Avenger

minion

Ranged
Whenever your General takes damage, this Minion gains +1/+0.

3
CORE-297
1
4

Syvrel the Exile

minion

Ranged
Minions damaged by Syvrel are pulled in front of him.

3
CORE-298
3
3

Venom Toth

minion

Whenever your opponent summons a Minion, deal 1 damage to the enemy General.

3
CORE-299
4
2

Void Hunter

minion

Dying Wish: Draw a card.

3
UART-082
2
4

Wild Tahr

minion

Frenzy
Whenever an enemy attacks, this Minion gains +3/+0 until the end of your turn.

3
CORE-300
3
3

Wind Runner

minion

Whenever this Minion moved, all friendly Minions nearby gain +1/+1.

3
CORE-301
1
7

Wind Stopper

minion

Ranged attackers must attack this Minion first.

3
CORE-302
3
3

Wings of Paradise

minion

Flying
Whenever you replace a card, this Minion gains +2/+0 until end of turn.

3
DEOS-084
5
4

Yun

battle-pet
3
DEOS-085
3
4

Zukong

minion

You control your Battle Pets.

4
CORE-303
2
4

Arrow Whistler

minion

Ranged
Your other Minions with Ranged gain +1/+0.

4
CORE-304
3
4

Artifact Hunter

minion

Opening Gambit: Add a random Artifact from your deck to your hand. Shuffle your deck.

4
CORE-305
2
2

Black Locust

minion

Flying
After this Minion moves, summon a Black Locust nearby.

4
CORE-306
4
5

Blistering Skorn

minion

Opening Gambit: Deal 1 damage to all Generals and Minions.

4
UART-083
2
3

Bloodsworn Gambler

minion

Ranged
Each time this Minion attacks, it has a 50% chance to attack again, attacking a random enemy.

4
DEOS-086
1
1

Calculator

minion

Opening Gambit: Gain the combined Attack and Health of all Battle Pets in your hand.

4
CORE-307
2
4

Captain Hank Hart

minion

Ranged
Whenever this Minion deals damage, this Minion heals that much damage.

4
CORE-308
2
4

Chassis of MECHAZ0R

mech

Forcefield
Opening Gambit: Progresses MECHAZ0R build by +20%.

4
CORE-309
4
4

Decimus

minion

Whenever your opponent draws a card, deal 2 damage to the enemy General.

4
CORE-310
5
3

Dioltas

minion

Dying Wish: Summon a Tombstone Minion near your General.

4
CORE-311
4
4

Emerald Rejuvenator

minion

Opening Gambit: Heal 4 damage from both Generals.

4
BOND-065
4
3

Feralu

minion

Friendly Minions from any Tribe have +1/+1.

4
CORE-312
3
2

Fire Spitter

minion

Ranged

4
MYTH-092
3
3

Fizzling Mystic

minion

Opening Gambit: Target
1) Deal 2 damage to an enemy.
2) Heal 2 damage from a friendly General or Minion.

4
CORE-313
3
3

Frostbone Naga

minion

Opening Gambit: Deal 2 damage to all Generals and Minions nearby it.

4
DEOS-087
3
3

Gnasher

minion

Dying Wish: This Minion deals 3 damage to all enemies nearby it.

4
CORE-314
4
6

Hailstone Golem

golem
4
MYTH-093
2
6

Hsuku

minion

At the end of any player's turn, one of their Minions gain a random buff and keyword (excluding Hsuku).

4
CORE-315
3
3

Lightbender

arcanyst

Opening Gambit: Dispel all spaces nearby it.

4
BOND-066
2
5

Loreweaver

arcanyst

Whenever you draw a Spell, put a copy of it into your hand.

4
UART-084
5
4

Matter Shaper

minion

Opening Gambit: Destroy an enemy Artifact to put a random Artifact from your faction into your hand.

4
CORE-316
4
3

Mindwarper

arcanyst

Opening Gambit: Gain a copy of a random Spell from your opponent's hand.

4
CORE-317
3
5

Moebius

arcanyst

At the start of your turn, heal all damage from this Minion and switch its Attack and Health.

4
CORE-318
2
4

Night Watcher

minion

Forcefield
Whenever any player summons a Minion with Rush, exhaust it.

4
CORE-319
4
4

Owlbeast Sage

arcanyst

Whenever you cast a Spell, your Arcanyst Minions gain +0/+2.

4
CORE-320
3
6

Primus Shieldmaster

minion

Provoke

4
CORE-321
3
5

Purgatos, The Realmkeeper

minion

Whenever this Minion deals damage, Target
1) Deal 3 damage to the enemy General.
2) Heal 3 damage from your General.

4
UART-085
10
3

Razorcrag Golem

golem
4
MYTH-094
3
3

Riftwalker

minion

Airdrop
Intensify: Deal 1 damage to all Generals and Minions nearby it.

4
CORE-322
3
2

Saberspine Tiger

minion

Rush

4
BOND-067
5
4

Sanguinar

minion

Your Bloodbound Spell costs 1 less to activate.

4
CORE-323
2
6

Silhouette Tracer

minion

Opening Gambit: Teleport your General up to 3 spaces.

4
CORE-324
3
5

Spelljammer

minion

Each player draws an additional card at the end of their turns.

4
CORE-325
5
4

Sphynx

minion

Opening Gambit: Put a Riddle in your opponent's hand.

4
CORE-326
3
3

Sun Elemental

minion

Opening Gambit: 2 random friendly Minions gain +0/+2.

4
CORE-327
3
3

Sunsteel Defender

minion

Forcefield

4
CORE-328
2
4

Sworn Sister L'Kian

minion

Opening Gambit: Add 2 random cards from your Faction to your hand.

4
CORE-329
1
6

Tethermancer

minion

Provoke
Whenever a Minion deals damage to this Minion, Dispel it.

4
CORE-330
6
4

Thorn Needler

minion
4
UART-086
4
4

Thunderhorn

minion

Whenever this Minion damages an enemy, it also damages all joined enemies.

4
VGRD-087
2
2

Timekeeper

minion

Opening Gambit: Your buildings progress by 1 turn.

4
CORE-331
2
4

Unseven

minion

Dying Wish: Summon a Minion with Dying Wish from your hand.

4
CORE-332
3
4

White Widow

minion

Whenever you replace a card, deal 2 damage to a random enemy.

4
CORE-333
5
4

Young Flamewing

minion

Flying

5
MYTH-095
2
5

Alcuin Fugitive

arcanyst

At the end of any turn you cast a Spell, put a copy of the most recently cast Spell into your hand.

5
CORE-334
5
5

Alter Rexx

mech

Whenever you summon MECHAZ0R, put a MECHAZ0R in your hand.

5
CORE-335
2
3

Ash Mephyt

minion

Opening Gambit: Summon 2 copies of this Minion on random spaces.

5
DEOS-088
2
5

Beastbound Savage

minion

Frenzy, Celerity

5
BOND-068
4
6

Blue Conjurer

arcanyst

Whenever you cast a Spell, put a random Arcanyst into your hand.

5
BOND-069
5
5

Boulder Breacher

golem

Bond: Enemies can't counterattack until end of turn.

5
CORE-336
4
9

Brightmoss Golem

golem
5
VGRD-088
9
9

Capricious Marauder

minion

Whenever a friendly Minion is destroyed, your opponent takes control of this Minion.

5
CORE-337
5
5

Chakkram

minion

This Minion costs 2 less if your General took damage on opponent's last turn.

5
MYTH-096
3
6

Chirpuka

minion

Whenever your opponent summons a Minion, summon a Puka in front of it.

5
CORE-338
2
8

Dagger Kiri

minion

Celerity

5
CORE-339
4
6

Dancing Blades

minion

Opening Gambit: Deal 3 damage to the Minion in front of this.

5
VGRD-089
5
5

DECEPTIB0T

mech

Whenever this Minion destroys an enemy, summon a different Mech Minion from your deck nearby.

5
CORE-340
3
10

Envybaer

minion

Whenever this Minion damages an enemy, teleport that enemy to a random corner.

5
CORE-341
5
5

Fireblazer

minion

Provoke

5
CORE-342
3
5

Firestarter

arcanyst

Whenever you cast a Spell, summon a Spellspark on a random nearby space.

5
CORE-343
4
6

Golden Justicar

minion

Provoke
Your other Minions with Provoke can move 2 additional spaces.

5
CORE-344
5
4

Grincher

minion

Opening Gambit: Add a random Artifact to your hand. It costs 2 less.

5
CORE-345
3
4

Hollow Grovekeeper

minion

Opening Gambit: Destroy any nearby Minion with Provoke or Frenzy. If you do, this Minion gains Provoke and Frenzy.

5
VGRD-090
1
10

Impervious Giago

minion

Provoke
Whenever this Minion is attacked, it gains +2/+0.

5
DEOS-089
4
5

Inquisitor Kron

minion

Provoke
Whenever you replace a card, summon a random Prisoner Token nearby.

5
CORE-346
4
3

Ironclad

minion

Dying Wish: Dispel all enemy Minions.

5
CORE-347
3
4

Keeper of the Vale

minion

Opening Gambit: Summon a random friendly Minion destroyed this game nearby this Minion.

5
UART-087
2
6

Letigress

minion

Ranged
Whenever your General attacks, summon a Saberspine Cub nearby.

5
CORE-348
2
5

Lux Ignis

minion

Ranged
At the end of your turn, heal 2 damage from all nearby friendly Minions.

5
CORE-349
5
4

Necroseer

minion

Dying Wish: Draw a card.

5
UART-088
7
7

Quahog

minion

Enemy Minions destroyed by this are returned to their hand.

5
DEOS-090
3
7

Rawr

battle-pet

Whenever this Minion takes damage, summon a random Battle Pet nearby.

5
CORE-350
4
3

Rogue Warden

minion

Ranged

5
CORE-351
3
2

Sunset Paragon

minion

Opening Gambit: All nearby Minions deal damage to themselves equal to their Attack.

5
CORE-352
4
7

Sworn Defender

minion

Whenever your General takes damage, heal all damage from this Minion.

5
CORE-353
2
3

The High Hand

minion

Opening Gambit: Gain +1/+1 for each card in your opponent's hand.

5
UART-089
5
6

Theobule

minion

Opening Gambit: Replace each card in your hand.

5
BOND-070
4
4

Trinity Wing

arcanyst

Flying
Bond: Put the 3 Teachings of the Dragon into your hand.

5
CORE-354
3
6

Twilight Sorcerer

minion

Opening Gambit: Put a copy of a random Spell you cast this game into your hand.

6
CORE-355
7
7

Archon Spellbinder

arcanyst

Your opponent's non-Bloodbound Spell cost 1 more to cast.

6
CORE-356
2
9

Bonereaper

minion

Provoke
At the end of your turn, deal 2 damage to each enemy Minion nearby this Minion.

6
CORE-357
3
4

Deathblighter

minion

Opening Gambit: Deal 3 damage to all enemy Minions nearby it.

6
CORE-358
5
11

Diamond Golem

golem
6
CORE-359
3
4

Dust Wailer

minion

Flying
Opening Gambit: Deal 3 damage to all enemies in front of this Minion.

6
CORE-360
3
7

Eclipse

arcanyst

Whenever this Minion takes damage, it deals that much damage to the enemy General.

6
CORE-361
4
6

Facestriker

minion

Deals double damage to Generals.

6
CORE-362
7
7

First Sword of Akrane

minion

Your other Minions have +1/+0.

6
BOND-071
3
3

Grimes

minion

Opening Gambit: Summon a random Minion from any Tribe nearby.
Dying Wish: Summon a random Minion from any Tribe nearby.

6
CORE-363
5
5

Grove Lion

minion

While this Minion is on the battlefield, your General has Forcefield.

6
CORE-364
1
1

Jax Truesight

minion

Ranged
Opening Gambit: Summon a Mini-Jax in each corner.

6
MYTH-097
4
4

Lodestar

minion

Airdrop, Forcefield
At the end of both players' turns, pull some things to this Minion.

6
UART-090
3
8

Magesworn

arcanyst

Both players cannot cast Spells that cost 2 or less.

6
MYTH-098
6
6

Mythron Wanderer

minion

Trial: Have no duplicate cards in your deck.
Destiny: Your Minions have +1/+1.

6
VGRD-091
1
1

Project Omega

mech

This Minion gains +2/+2 for each other Mech Minion you summoned this game.

6
VGRD-092
6
6

Q'orrhlma'a

minion

Opening Gambit: Remove all Minions that cost 2 or less from each player's deck.

6
CORE-365
5
2

Quartermaster Gauj

minion

Takes no damage from Minions or Generals.

6
CORE-366
4
6

Ruby Rifter

minion

Whenever your General takes damage, this Minion gains +2/+0 and draw a card.

6
VGRD-093
7
5

S.I.L.V.E.R.

mech

Whenever you summon this or another Mech, friendly Mechs gain all keywords of other friendly Mechs.

6
CORE-367
7
4

Serpenti

minion

Frenzy

6
DEOS-091
6
9

Silverbeak

minion
6
UART-091
8
8

Spriggin

minion

Provoke
Opening Gambit: Each player summons 3 Spriggin Kin nearby their General.

6
CORE-368
6
5

Storm Aratha

minion

Flying

6
CORE-369
8
8

Stormmetal Golem

golem
6
CORE-370
6
6

The Scientist

arcanyst

Whenever you play a Spell that targets a friendly Minion, draw a card.

6
CORE-371
4
4

Zen'Rui, the Blightspawned

minion

Opening Gambit: Take control of a nearby enemy Minion with 2 or less Attack.

7
CORE-372
7
6

Astral Crusader

minion

Whenever you replace this card, it cost 3 less and gains +3/+3.

7
CORE-373
4
10

Dark Nemesis

minion

At the start of your turn, deal 4 damage to the enemy General and this Minion gains +4/+0.

7
CORE-374
10
10

Drybone Golem

golem
7
CORE-375
5
5

E'Xun

minion

Forcefield
Whenever this Minion attacks or is attacked, draw a card.

7
UART-092
10
7

Emberwyrm

minion

Flying

7
BOND-072
7
7

EMP

golem

Opening Gambit: Dispel all Generals and Minions, destroy all Artifacts.

7
CORE-376
6
6

Grailmaster

minion

Whenever you summon a Minion, this Minion gains a random keyword ability.

7
MYTH-099
7
7

Mnemovore

minion

Whenever you summon a Minion, burn 3 cards from your opponent's deck.

7
CORE-377
12
6

Paddo

minion

Airdrop
Opening Gambit: Teleport all nearby Generals and Minions to random nearby spaces.

7
CORE-378
3
10

Pandora

minion

At the end of your turn, summon a random Spirit Wolf Token nearby.

7
CORE-379
7
7

Red Synja

minion

Whenever your General takes damage, deal 7 damage to a random nearby enemy Minion.

7
VGRD-094
3
3

Reliquarian

minion

Opening Gambit: Target a friendly Minion, destroy it.
Equip a Relic Faction Artifact with equal Attack.

7
CORE-380
5
5

Rook

minion

At the end of your turn, this Minion gains a random Faction ability.

7
MYTH-100
5
5

Saberspine Alpha

minion

Rush

7
CORE-381
4
9

War Talon

minion

Frenzy, Provoke

7
CORE-382
2
15

Whistling Blade

minion

Provoke

7
CORE-383
4
7

Zurael, the Lifegiver

minion

Opening Gambit: Summon all non-Token friendly Minions destroyed on your opponent's last turn on a random space.

8
UART-093
8
8

Dagona

minion

Opening Gambit: Target a Minion, remove it from the battlefield.
Dying Wish: Return the removed Minion onto the battlefield on this space.

8
CORE-384
5
12

Khymera

minion

Whenever this Minion takes damage, summon a random Token Minion nearby.

8
BOND-073
6
6

Meltdown

minion

Blood Surge: Deal 6 damage to a random enemy.

9
MYTH-101
25
25

Worldcore Golem

golem
25
CORE-385
12
12

Blood Taura

minion

Provoke
This Minion's cost is your General's health.

2
GALS-001
2
3

Futureshaper

minion

Your next Gauntlet card choices will be Epic cards.

3
GALS-002
3
3

Futureshaker

minion

Your next Gauntlet card choices will be Legendary Neutral cards.

4
GALS-003
4
4

Fatesealer

minion

Your next Gauntlet card choices will be Legendary Faction cards.