Bloodbound Spell:
Your General gains +1/+0.
Bloodbound Spell:
Both players draw a card.
Bloodbound Spell:
Summon a Ripper Egg nearby your general.
Target an enemy Minion, it can no longer counterattack.
Until end of turn, if the next card you play is a Minion, it costs 2 less and takes 2 damage.
Target a friendly damaged Minion, it gains +2/+4.
Until end of turn, whenever a friendly Minion is destroyed, draw a card.
Your General cannot be destroyed.
Your Minions have
"Grow: +1/+1."
Target a friendly Minion, it gains +2/+2.
Target a Minion, deal 2 damage to it. If you have an Egg, deal 4 damage instead.
Your General gains +1/+0.
Whenever your General destroys an enemy, summon a Ripper Egg on that space.
Friendly Minions gain +1/+0.
Put a random Battle Pet into your hand.
Rebirth
Stun enemy Minions in a 2x2 area.
Intensify: This Minion gains +1/+1.
Build: (3).
Target a friendly Minion, destroy it and summon a random Magmar Minion that costs 1 more.
Deal damage to a Minion to reduce its Health to 1.
Target a friendly Minion, it gains +1/+0 and Frenzy.
If you have an Egg, draw 2 cards.
Deal 2 damage to the enemy General. Both players draw a card.
Grow: +1/+1
Intensify: Heal 3 damage from your General.
Your General gains Frenzy.
Your Minions cost 1 less to summon and take 1 damage when summoned from your hand.
Summon an Egg of the Minion most recently summoned from your hand.
Target a Minion with the lowest Attack or tied for the lowest Attack, destroy it.
Dispel a space.
If there is a Minion on that space, it gains +2/+2.
Whenever your General takes damage, this Minion gains that much attack.
Whenever you summon a Mech Minion from your hand, both players draw a card.
Target an enemy Minion, Stun it.
Your General gains +1/+0.
Forcefield, Frenzy
Rebirth
Your General has +1/+0.
Friendly Egg have Forcefield.
Target a friendly Minion, it gains +3/+0.
Stun enemy Minions nearby it.
Whenever you cast a Spell, deal 1 damage to all Minions.
Grow: +1/+1
Target a friendly Minion, it gains +X/+0 equal to your General's Attack.
Turn a 2x2 area into Primal Flourish.
Rebirth
After this Minion attacks or counterattacks, turn it into an Egg.
Deal 2 damage to all Minions in a 3x3 area. Friendly Minions in the area also gain +2/+0.
Opening Gambit: Deal 1 damage to all Generals and Minions.
Grow: +1/+1
Friendly Minions Grow at the start of both player's turns.
Grow: +1/+1
Whenever another friendly Minion with Grow survives damage, that Minion grows.
Opening Gambit: Target a nearby friendly Minion, it gains +2/+2.
Rebirth
Bond: Heal 3 damage from your General.
Both players draw 3 cards.
Deal 3 damage to both Generals.
Blood Surge: All friendly Minions gain +1/+0.
Whenever a friendly Minion or your General takes damage, your General gains +2/+0.
Deal 1 damage to an enemy Minion for each card in your opponent's hand.
Your Minions on friendly Primal Flourish grow. Turn your other Minions' spaces into Primal Flourish.
Whenever your opponent draws a card, this Minion gains +2/+2.
Your General gains +4/+0.
Takes no damage from Minions with less Attack.
Target a friendly Minion, it gains +1/+1 for each time damage was dealt this turn.
Blood Surge: Double your General's Attack until end of turn.
Whenever this Minion takes damage, deal that much damage to all nearby enemies.
Heal 8 damage from your General.
Turn a non-Egg Minion into an Egg, or hatch an Egg.
Rush
Opening Gambit: Deal 4 damage to your General.
Target a Minion, it gains
"Grow: +8/+8."
Build: (2)
Whenever this Minion attacks, other friendly Minions gain +3/+3.
Grow: +2/+2
Whenever this Minion takes damage, your opponent draws a card.
Trial: Give 7 Minions on the battlefield +X/+0 equal to any amount by casting a Spell.
Destiny: Minions summoned from your hand gain Rush and Frenzy.
All Minions attack themselves.
Steal a random Minion from your opponent's deck and summon it.
Opening Gambit: Target a nearby friendly Minion, it's space turns into Primal Flourish.
Opening Gambit: Each of your other non-Egg Minions summon an Egg of itself behind itself.
Target a friendly Egg, destroy it and deal 4 damage to enemies nearby it.
Whenever your opponent summons a Minion, this Minion summons an Egg of itself nearby.
Target a Minion, it gains +5/+0. At end of turn, transform it into a Kin.
Summon an Egg that hatches into a copy of your General.
Rebirth
Opening Gambit: Hatch a friendly Egg.
Grow: +4/+4
Opening Gambit: This Minion fights a nearby enemy Minion.
Ranged
Whenever this Minion attacks, it also damages enemies nearby its target.
Summon 4 copies of a random Battle Pet in a 2x2 area.
Destroy all Minions with 3 or less attack.
At the end of your turn, deal 1 damage to all other Minions.
Whenever any player draws a card, this Minion gains +1/+1.
Blood Surge: Deal 5 damage to the closest enemy.
Summon a random Egg in 3 random spaces on the battlefield.
Rebirth
Egg Minions you summon gain +2/+2.
Target a friendly Minion, summon 2 copies of it nearby each other.
Frenzy, Rush
Transform all enemy Minions into Magma until the end of your opponent's next turn.
Your General gains +3/+0. Whenever your General deals damage, hatch all friendly Egg.
Your General becomes 10/10.
Both players put all Minions in their hands onto the battlefield nearby their General.
Rebirth
At the end of your turn, summon a Silithar Elder Egg nearby.
At the start of your turn, deal 4 damage to a random General or Minion.
Each of your Egg hatches into a Katastrophosaurus.
Deal 8 damage to all non-Egg Generals and Minions.
Grow: +5/+5
Whenever this Minion takes damage, summon that many random Golem Egg nearby.
Stun the enemy General.
Your General gains +3/+0.
Both players lose 3 mana.
Heal 10 damage from your General.
Forcefield
Frenzy
Grow: +7/+7
Your General has:
"Forcefield, Frenzy, Grow: +7/+7."
Costs 1 less for each Minion summoned from any player's hand this game.