G
CORE-001
2
25

Argeon Highmayne

general

Bloodbound Spell:
Target a Minion nearby your General, it gains +2/+0.

G
CORE-002
2
25

Zir'An Sunforge

general

Bloodbound Spell:
Target a Minion, it heals 3 damage.

G
CORE-003
2
25

Brome Warcrest

general

Bloodbound Spell:
Summon a Crestfallen in front of your General.

0
CORE-004

Beam Shock

spell

Target an enemy, Stun it.

0
VGRD-001

Steadfast Formation

spell

Friendly Minions in a 2x2 area gain Provoke.

0
CORE-005

Sunstone Bracers

artifact

Your General gains +1/+0.

1
CORE-006

Aegis Barrier

spell

Target a friendly Minion, it can't be targeted by enemy Spells.
Draw a card.

1
CORE-007

Aerial Rift

spell

Friendly Minions gain Airdrop until end of turn.
Draw a card.

1
CORE-008

Auryn Nexus

spell

Target a friendly Minion, it gains +0/+3.

1
BOND-001

Draining Wave

spell

Target a Minion, deal 4 damage to it and your General.

1
DEOS-001

Fighting Spirit

spell

Friendly Minions gain +0/+1.
Put a random Battle Pet into your hand.

1
UART-001

Fortified Assault

spell

Target an enemy Minion, apply Hallowed Ground on it's space and deal 1 damage to it for each friendly Hallowed Ground.

1
MYTH-001

Lifestream

spell

Target a friendly Minion, it heals all damage from it.
Search for a Minion with the same name in your deck, and add it to your hand. Shuffle your deck.

1
CORE-009

Lionheart Blessing

spell

Target a friendly Minion, it gains
"Zeal: Whenever this Minion deals damage, draw a card."

1
CORE-010

Magnetize

spell

Target a Minion, teleport it in front of your General.

1
UART-002

Sanctify

spell

Target a friendly Minion, it gains +1/+1 and turn its space into Hallowed Ground.

1
CORE-011
1
4

Silverguard Squire

minion
1
DEOS-002
1
4

Slo

battle-pet

Provoke

1
CORE-012

Sundrop Elixir

spell

Target a General or Minion, heal 5 damage from it.

1
UART-003
1
3

Sunrise Cleric

minion

Opening Gambit: Turn a nearby space into Hallowed Ground.

1
CORE-013

True Strike

spell

Target a Minion, deal 2 damage to it.

2
CORE-014
2
3

Azurite Lion

minion

Celerity

2
MYTH-002

Bolster

spell

Intensify: Friendly Minions gain +0/+2.

2
UART-004

Channeled Breath

spell

Heal 2 damage from your General for each friendly Minion.

2
VGRD-002

Dauntless Advance

spell

Your General and nearby friendly Minions gain
"Takes no damage until end of turn."

2
DEOS-003
3
3

Fiz

battle-pet

Opening Gambit: Target a General or Minion, heal 2 damage from it.

2
BOND-002

Gold Vitriol

artifact

Whenever a General or Minion is healed, deal 2 damage to a random enemy.

2
CORE-015

Lasting Judgement

spell

Target a Minion, it gains +3/-3.

2
CORE-016
3
2

Lightchaser

minion

Whenever a General or Minion is healed, this Minion gains +1/+1.

2
DEOS-004

Lucent Beam

spell

Target an enemy, deal 2 damage to it. If a General or Minion was healed this turn, deal 4 damage instead.

2
MYTH-003

Marching Orders

spell

Friendly Minions directly in front of and behind your General gain +2/+2. If they have Zeal, they also cannot be targeted by enemy spells.

2
BOND-003

Prism Barrier

spell

Target a friendly Minion, it gains Forcefield.

2
UART-005
1
3

Pureblade Enforcer

minion

Whenever your opponent casts a Spell, this Minion gains +1/+1.

2
CORE-017

Sun Bloom

spell

Dispel a 2x2 area.

2
DEOS-005
2
1

Sun Wisp

minion

Opening Gambit: Draw a card.

2
VGRD-003

Sunbond Pavise

artifact

Friendly Minions directly above and below your General gain +2/+0 and Provoke.

2
CORE-018
1
4

Sunstone Templar

minion

Whenever this Minion attacks or counterattacks, Dispel that General or Minion.

2
CORE-019

Tempest

spell

Deal 2 damage to all Generals and Minions.

2
UART-006

Vale Ascension

spell

Summon a friendly non-Token Minion destroyed this game onto friendly Hallowed Ground.

2
CORE-020

War Surge

spell

Friendly Minions gain +1/+1.

2
BOND-004
1
4

Warblade

golem

Bond: Other friendly Minions gain +1/+1.

2
CORE-021
2
3

Windblade Adept

minion

Zeal: Gain +1/+0

3
DEOS-006

Afterblaze

spell

Target a friendly Minion, it gains +2/+4.
If it has Zeal, draw a card.

3
CORE-022
2
4

Arclyte Sentinel

minion

Opening Gambit: Target a nearby Minion, it gains +2/-2.

3
UART-007
1
5

Auroara

minion

Whenever you summon a Minion with 2 or less Attack, this Minion gains +2/+0.

3
VGRD-004
1
5

Decorated Enlistee

minion

While at full Health, this Minion has +3/+0.

3
CORE-023

Divine Bond

spell

Target a Minion, it gains +X/+0 equal to its Health.

3
UART-008

Empyreal Congregation

spell

Friendly Minions in a 2x2 area gain +2/+2.

3
VGRD-005

Fealty

spell

Draw a card for each friendly Minion nearby your General.

3
MYTH-004
5
3

Gryphon Fledgling

minion

Zeal: Flying

3
MYTH-005
3
2

Legion

minion

Intensify: Put a Crestfallen into your hand. Shuffle a copy of this Minion into your deck.

3
BOND-005

Life Coil

spell

Double a Minion's Health.

3
CORE-024

Martyrdom

spell

Target a Minion, destroy it and heal its General for its Health.

3
DEOS-007
3
4

Radiant Dragoon

minion

At the end of your turn, target a friendly Minion: it gains +0/+1.

3
BOND-006
3
4

Scintilla

minion

Blood Surge: Heal 3 damage from your General.

3
CORE-025
1
5

Silverguard Knight

minion

Provoke
Zeal: Gain +2/+0.

3
DEOS-008

Sky Burial

spell

Target a Minion not nearby any General, destroy it.

3
CORE-026

Skywind Glaives

artifact

Friendly Minions nearby your General gain +2/+0.

3
BOND-007
1
4

Sol Pontiff

golem

Zeal: Friendly Golems have +2/+0.

3
CORE-027
2
4

Sunforge Lancer

minion

Whenever a General or Minion is healed, your General gains +1/+0.

3
VGRD-006
2
2

Surgeforger

minion

Whenever you summon a Minion nearby this Minion, they both gain +1/+1.

3
VGRD-007
3
4

Vigilator

minion

Build: (1)
When this Minion is built, nearby friendly Minions gain +0/+3.

4
CORE-028

Arclyte Regalia

artifact

Your General gains +2/+0.
Whenever your General takes damage for the first time each turn, prevent 2 of it.

4
CORE-029

Decimate

spell

Destroy all Minions that are not nearby any General.

4
CORE-030

Holy Immolation

spell

Target a friendly Minion, it heals 4 damage and deal 4 damage to enemies nearby it.

4
VGRD-008

Invincible

spell

Target a friendly Minion with full Health, it gains +4/+4.

4
DEOS-009

Ironcliffe Heart

spell

Target a friendly Minion, transform it into an Ironcliffe Guardian.

4
VGRD-009
0
10

Ironcliffe Monument

structure

Build: (2)
Whenever you summon a Minion nearby this, transform that Minion into an Ironcliffe Guardian.

4
CORE-031
4
4

Lysian Brawler

minion

Celerity

4
UART-009
3
4

Solpiercer

minion

Zeal: Ranged

4
CORE-032
4
4

Sun Sister Sterope

minion

Whenever a General or Minion is healed, put a True Strike into your hand.

4
BOND-008
2
4

Sunbreaker

minion

Forcefield
Your Bloodbound Spell is Tempest.

4
CORE-033
3
4

Sunriser

minion

Whenever a General or Minion is healed, deal 2 damage to all nearby enemies.

4
VGRD-010

Sunstrike

spell

Deal 3 damage to enemies and heals 3 damage from friendly Generals and Minions in a row.

4
CORE-034
3
6

Suntide Maiden

minion

Zeal: At the end of your turn, heal all damage from this Minion.

4
BOND-009

Trinity Oath

spell

Heal 3 damage from your General.
Draw 3 cards.

4
UART-010
4
5

War Judicator

minion

Nearby friendly Minions cannot be targeted by enemy spells.

4
MYTH-006
2
2

Windcliffe Alarmist

minion

Opening Gambit: Summon a Windcliffe Protector from your deck.

5
CORE-035

Circle of Life

spell

Target an enemy Minion, deal 5 damage to it.
Heal 5 damage from your General.

5
DEOS-010

Dawn's Eye

artifact

Your General gains +4/+0. At the end of your turn, repair all of your Artifacts to full durability.

5
MYTH-007
5
5

Grand Strategos

minion

Trial: Summon 12 Minions with 1 or less Attack.
Destiny: Transform other friendly Minions below 8 Mana into a Minion of your Faction that cost 1 more Mana at the end of your turn.

5
UART-011

Halo Bulwark

artifact

Friendly Minions nearby your General have Forcefield.

5
CORE-036
3
10

Ironcliffe Guardian

minion

Airdrop
Provoke

5
MYTH-008

Lionize

spell

Target a friendly Minion directly behind your General, it gains Celerity.

5
VGRD-011
4
5

Oakenheart

mech

Opening Gambit: Progresses MECHAZ0R build by +20%.
Your other Mech Minions have +1/+1.

5
CORE-037
0
8

Second Sun

minion

Zeal: Gains +8/+0.

5
DEOS-011
3
2

Solarius

minion

Zeal: Draw 2 additional cards at the end of your turn.

5
MYTH-009
3
8

War Exorcist

minion

Provoke
At the start of your turn, Heal 4 damage from your damaged Minions. Deal 4 damage to enemies nearby them.

5
MYTH-010
5
5

Windcliffe Protector

minion

Provoke
When a friendly Windcliffe Alarmist is destroyed, transform this Minion into a Windcliffe Alarmist.

6
MYTH-011

Divine Liturgy

spell

Friendly Minions gain +X/+0 equal to their Health.

6
CORE-038
7
7

Elyx Stormblade

minion

Provoke
Your Minions and General may move an additional space

6
VGRD-012
4
7

Prominence

minion

Blood Surge: Summon a Silverguard Knight nearby your General.

6
MYTH-012

Radiant Standard

artifact

Your General has +3/+0.
Whenever your General attacks, summon a Minion nearby that costs 3 Mana from your deck.

7
UART-012
5
7

Alabaster Titan

minion

Opening Gambit: If you have no Spells in your deck, equip a full set of equipment.

7
UART-013

Aperion's Claim

spell

Destroy all Minions in a 3x3 area and turn their spaces into Hallowed Ground.

7
VGRD-013

Call to Arms

spell

Your General gains
"Friendly Minions you summon nearby gain +3/+3."

7
CORE-039
5
12

Grandmaster Z'ir

minion

When your General is destroyed, Grandmaster Z'ir becomes your General.

7
MYTH-013
7
9

Indominus

minion

Your General is Invulnerable and cannot move nor attack.

7
BOND-010
6
6

Peacekeeper

golem

Airdrop, Forcefield, Frenzy, Provoke, Celerity

8
CORE-040
6
6

Excelsious

minion

Provoke
Celerity
This Minion gains +1/+1 for each time you healed a General or Minion this game.

8
DEOS-012

Sky Phalanx

spell

Summon 3 Silverguard Knights nearby your General.

9
MYTH-014

Amaranthine Vow

spell

Summon nearby your General all friendly Minions with Provoke that were destroyed this game.