G
CORE-001
2
25

Argeon Highmayne

general

Bloodbound Spell:
Target a Minion nearby your General, it gains +2/+0.

G
CORE-002
2
25

Zir'An Sunforge

general

Bloodbound Spell:
Target a Minion, it heals 3 damage.

G
CORE-003
2
25

Brome Warcrest

general

Bloodbound Spell:
Summon a Crestfallen in front of your General.

0
CORE-004

Beam Shock

spell

Target an enemy, Stun it.

0
VGRD-001

Steadfast Formation

spell

Friendly Minions in a 2x2 area gain Provoke.

0
CORE-005

Sunstone Bracers

artifact

Your General gains +1/+0.

1
CORE-006

Aegis Barrier

spell

Target a friendly Minion, it can't be targeted by enemy Spells.
Draw a card.

1
CORE-007

Aerial Rift

spell

Friendly Minions gain Airdrop until end of turn.
Draw a card.

1
CORE-008

Auryn Nexus

spell

Target a friendly Minion, it gains +0/+3.

1
BOND-001

Draining Wave

spell

Target a Minion, deal 4 damage to it and your General.

1
DEOS-001

Fighting Spirit

spell

Friendly Minions gain +0/+1.
Put a random Battle Pet into your hand.

1
UART-001

Fortified Assault

spell

Target an enemy Minion, apply Hallowed Ground on it's space and deal 1 damage to it for each friendly Hallowed Ground.

1
MYTH-001

Lifestream

spell

Target a friendly Minion, it heals all damage from it.
Search for a Minion with the same name in your deck, and add it to your hand. Shuffle your deck.

1
CORE-009

Lionheart Blessing

spell

Target a friendly Minion, it gains
"Zeal: Whenever this Minion deals damage, draw a card."

1
CORE-010

Magnetize

spell

Target a Minion, teleport it in front of your General.

1
UART-002

Sanctify

spell

Target a friendly Minion, it gains +1/+1 and turn its space into Hallowed Ground.

1
CORE-011
1
4

Silverguard Squire

minion
1
DEOS-002
1
4

Slo

battle-pet

Provoke

1
CORE-012

Sundrop Elixir

spell

Target a General or Minion, heal 5 damage from it.

1
UART-003
1
3

Sunrise Cleric

minion

Opening Gambit: Turn a nearby space into Hallowed Ground.

1
CORE-013

True Strike

spell

Target a Minion, deal 2 damage to it.

2
CORE-014
2
3

Azurite Lion

minion

Celerity

2
MYTH-002

Bolster

spell

Intensify: Friendly Minions gain +0/+2.

2
UART-004

Channeled Breath

spell

Heal 2 damage from your General for each friendly Minion.

2
VGRD-002

Dauntless Advance

spell

Your General and nearby friendly Minions gain
"Takes no damage until end of turn."

2
DEOS-003
3
3

Fiz

battle-pet

Opening Gambit: Target a General or Minion, heal 2 damage from it.

2
BOND-002

Gold Vitriol

artifact

Whenever a General or Minion is healed, deal 2 damage to a random enemy.

2
CORE-015

Lasting Judgement

spell

Target a Minion, it gains +3/-3.

2
CORE-016
3
2

Lightchaser

minion

Whenever a General or Minion is healed, this Minion gains +1/+1.

2
DEOS-004

Lucent Beam

spell

Target an enemy, deal 2 damage to it. If a General or Minion was healed this turn, deal 4 damage instead.

2
MYTH-003

Marching Orders

spell

Friendly Minions directly in front of and behind your General gain +2/+2. If they have Zeal, they also cannot be targeted by enemy spells.

2
BOND-003

Prism Barrier

spell

Target a friendly Minion, it gains Forcefield.

2
UART-005
1
3

Pureblade Enforcer

minion

Whenever your opponent casts a Spell, this Minion gains +1/+1.

2
CORE-017

Sun Bloom

spell

Dispel a 2x2 area.

2
DEOS-005
2
1

Sun Wisp

minion

Opening Gambit: Draw a card.

2
VGRD-003

Sunbond Pavise

artifact

Friendly Minions directly above and below your General gain +2/+0 and Provoke.

2
CORE-018
1
4

Sunstone Templar

minion

Whenever this Minion attacks or counterattacks, Dispel that General or Minion.

2
CORE-019

Tempest

spell

Deal 2 damage to all Generals and Minions.

2
UART-006

Vale Ascension

spell

Summon a friendly non-Token Minion destroyed this game onto friendly Hallowed Ground.

2
CORE-020

War Surge

spell

Friendly Minions gain +1/+1.

2
BOND-004
1
4

Warblade

golem

Bond: Other friendly Minions gain +1/+1.

2
CORE-021
2
3

Windblade Adept

minion

Zeal: Gain +1/+0

3
DEOS-006

Afterblaze

spell

Target a friendly Minion, it gains +2/+4.
If it has Zeal, draw a card.

3
CORE-022
2
4

Arclyte Sentinel

minion

Opening Gambit: Target a nearby Minion, it gains +2/-2.

3
UART-007
1
5

Auroara

minion

Whenever you summon a Minion with 2 or less Attack, this Minion gains +2/+0.

3
VGRD-004
1
5

Decorated Enlistee

minion

While at full Health, this Minion has +3/+0.

3
CORE-023

Divine Bond

spell

Target a Minion, it gains +X/+0 equal to its Health.

3
UART-008

Empyreal Congregation

spell

Friendly Minions in a 2x2 area gain +2/+2.

3
VGRD-005

Fealty

spell

Draw a card for each friendly Minion nearby your General.

3
MYTH-004
5
3

Gryphon Fledgling

minion

Zeal: Flying

3
MYTH-005
3
2

Legion

minion

Intensify: Put a Crestfallen into your hand. Shuffle a copy of this Minion into your deck.

3
BOND-005

Life Coil

spell

Double a Minion's Health.

3
CORE-024

Martyrdom

spell

Target a Minion, destroy it and heal its General for its Health.

3
DEOS-007
3
4

Radiant Dragoon

minion

At the end of your turn, target a friendly Minion: it gains +0/+1.

3
BOND-006
3
4

Scintilla

minion

Blood Surge: Heal 3 damage from your General.

3
CORE-025
1
5

Silverguard Knight

minion

Provoke
Zeal: Gain +2/+0.

3
DEOS-008

Sky Burial

spell

Target a Minion not nearby any General, destroy it.

3
CORE-026

Skywind Glaives

artifact

Friendly Minions nearby your General gain +2/+0.

3
BOND-007
1
4

Sol Pontiff

golem

Zeal: Friendly Golems have +2/+0.

3
CORE-027
2
4

Sunforge Lancer

minion

Whenever a General or Minion is healed, your General gains +1/+0.

3
VGRD-006
2
2

Surgeforger

minion

Whenever you summon a Minion nearby this Minion, they both gain +1/+1.

3
VGRD-007
3
4

Vigilator

minion

Build: (1)
When this Minion is built, nearby friendly Minions gain +0/+3.

4
CORE-028

Arclyte Regalia

artifact

Your General gains +2/+0.
Whenever your General takes damage for the first time each turn, prevent 2 of it.

4
CORE-029

Decimate

spell

Destroy all Minions that are not nearby any General.

4
CORE-030

Holy Immolation

spell

Target a friendly Minion, it heals 4 damage and deal 4 damage to enemies nearby it.

4
VGRD-008

Invincible

spell

Target a friendly Minion with full Health, it gains +4/+4.

4
DEOS-009

Ironcliffe Heart

spell

Target a friendly Minion, transform it into an Ironcliffe Guardian.

4
VGRD-009
0
10

Ironcliffe Monument

structure

Build: (2)
Whenever you summon a Minion nearby this, transform that Minion into an Ironcliffe Guardian.

4
CORE-031
4
4

Lysian Brawler

minion

Celerity

4
UART-009
3
4

Solpiercer

minion

Zeal: Ranged

4
CORE-032
4
4

Sun Sister Sterope

minion

Whenever a General or Minion is healed, put a True Strike into your hand.

4
BOND-008
2
4

Sunbreaker

minion

Forcefield
Your Bloodbound Spell is Tempest.

4
CORE-033
3
4

Sunriser

minion

Whenever a General or Minion is healed, deal 2 damage to all nearby enemies.

4
VGRD-010

Sunstrike

spell

Deal 3 damage to enemies and heals 3 damage from friendly Generals and Minions in a row.

4
CORE-034
3
6

Suntide Maiden

minion

Zeal: At the end of your turn, heal all damage from this Minion.

4
BOND-009

Trinity Oath

spell

Heal 3 damage from your General.
Draw 3 cards.

4
UART-010
4
5

War Judicator

minion

Nearby friendly Minions cannot be targeted by enemy spells.

4
MYTH-006
2
2

Windcliffe Alarmist

minion

Opening Gambit: Summon a Windcliffe Protector from your deck.

5
CORE-035

Circle of Life

spell

Target an enemy Minion, deal 5 damage to it.
Heal 5 damage from your General.

5
DEOS-010

Dawn's Eye

artifact

Your General gains +4/+0. At the end of your turn, repair all of your Artifacts to full durability.

5
MYTH-007
5
5

Grand Strategos

minion

Trial: Summon 12 Minions with 1 or less Attack.
Destiny: Transform other friendly Minions below 8 Mana into a Minion of your Faction that cost 1 more Mana at the end of your turn.

5
UART-011

Halo Bulwark

artifact

Friendly Minions nearby your General have Forcefield.

5
CORE-036
3
10

Ironcliffe Guardian

minion

Airdrop
Provoke

5
MYTH-008

Lionize

spell

Target a friendly Minion directly behind your General, it gains Celerity.

5
VGRD-011
4
5

Oakenheart

mech

Opening Gambit: Progresses MECHAZ0R build by +20%.
Your other Mech Minions have +1/+1.

5
CORE-037
0
8

Second Sun

minion

Zeal: Gains +8/+0.

5
DEOS-011
3
2

Solarius

minion

Zeal: Draw 2 additional cards at the end of your turn.

5
MYTH-009
3
8

War Exorcist

minion

Provoke
At the start of your turn, Heal 4 damage from your damaged Minions. Deal 4 damage to enemies nearby them.

5
MYTH-010
5
5

Windcliffe Protector

minion

Provoke
When a friendly Windcliffe Alarmist is destroyed, transform this Minion into a Windcliffe Alarmist.

6
MYTH-011

Divine Liturgy

spell

Friendly Minions gain +X/+0 equal to their Health.

6
CORE-038
7
7

Elyx Stormblade

minion

Provoke
Your Minions and General may move an additional space

6
VGRD-012
4
7

Prominence

minion

Blood Surge: Summon a Silverguard Knight nearby your General.

6
MYTH-012

Radiant Standard

artifact

Your General has +3/+0.
Whenever your General attacks, summon a Minion nearby that costs 3 Mana from your deck.

7
UART-012
5
7

Alabaster Titan

minion

Opening Gambit: If you have no Spells in your deck, equip a full set of equipment.

7
UART-013

Aperion's Claim

spell

Destroy all Minions in a 3x3 area and turn their spaces into Hallowed Ground.

7
VGRD-013

Call to Arms

spell

Your General gains
"Friendly Minions you summon nearby gain +3/+3."

7
CORE-039
5
12

Grandmaster Z'ir

minion

When your General is destroyed, Grandmaster Z'ir becomes your General.

7
MYTH-013
7
9

Indominus

minion

Your General is Invulnerable and cannot move nor attack.

7
BOND-010
6
6

Peacekeeper

golem

Airdrop, Forcefield, Frenzy, Provoke, Celerity

8
CORE-040
6
6

Excelsious

minion

Provoke
Celerity
This Minion gains +1/+1 for each time you healed a General or Minion this game.

8
DEOS-012

Sky Phalanx

spell

Summon 3 Silverguard Knights nearby your General.

9
MYTH-014

Amaranthine Vow

spell

Summon nearby your General all friendly Minions with Provoke that were destroyed this game.

G
CORE-041
2
25

Kaleos Xaan

general

Bloodbound Spell:
Teleport a friendly Minion up to 2 spaces.

G
CORE-042
2
25

Reva Eventide

general

Bloodbound Spell:
Summon a Heartseeker nearby your General.

G
CORE-043
2
25

Shidai Stormblossom

general

Bloodbound Spell:
Put a Spellsword into your hand that cannot be replaced.

0
MYTH-015
5
5

Hideatsu the Ebon Ox

minion

Trial: Summon 7 Minions from your hand with different costs.
Destiny: Summon friendly Minions to deal their cost as damage to an enemy.

0
CORE-044

Juxtaposition

spell

Target 2 Minions, switch positions between them.

0
CORE-045

Mana Vortex

spell

The next Spell you cast costs 1 less until end of turn.

0
MYTH-016

Meditate

spell

Shuffle 5 copies of the Spell you cast most recently into your deck (excluding Meditate).

1
DEOS-013
1
2

Ace

battle-pet

Ranged

1
VGRD-014

Assassination Protocol

spell

Target an exhausted friendly Minion, Reactivate it. It cannot attack or damage Generals until end of turn.

1
DEOS-014

Crescent Spear

artifact

Your General gains +1/+0.
Spells you cast that deal damage deal +1 damage.

1
CORE-046

Ghost Lightning

spell

Deal 1 damage to all enemy Minions.

1
UART-014

Gotatsu

spell

Target a Minion, deal 1 damage to it.
Draw a card at end of turn.

1
CORE-047
1
1

Heartseeker

minion

Ranged

1
MYTH-017

Horned Mask

artifact

Your General gains +1/+0.
After a friendly Minion with Backstab attacks, it gains +1/+1.

1
CORE-048

Inner Focus

spell

Target an exhausted friendly Minion with 3 or less Attack, Reactivate it.

1
BOND-011

Joseki

spell

Each player steals a random card from their opponent's deck.

1
DEOS-015
1
3

Katara

minion

Backstab: (1)

1
MYTH-018

Knucklestorm

spell

Intensify: Target an enemy, deal 1 damage to it.

1
CORE-049

Mist Dragon Seal

spell

Target a friendly Minion, it gains +1/+1. Teleport it to any space on the battlefield.

1
CORE-050

Mist Walking

spell

Teleport your General up to 2 spaces.

1
BOND-012

Obscuring Blow

spell

Target a friendly General or Minion, it gains Backstab (2).

1
DEOS-016

Shadow Waltz

spell

Minions with Backstab in your hand cost 1 less and gain +1/+1.

1
UART-015

Spiral Counter

spell

Target an enemy Minion that attacked last turn, deal 8 damage to it.

2
CORE-051

Artifact Defiler

spell

Destroy all Artifacts equipped to the enemy General.

2
CORE-052

Bloodrage Mask

artifact

Whenever you cast a Spell, deal 1 damage to the enemy General.

2
CORE-053
1
2

Chakri Avatar

arcanyst

Whenever you cast a Spell, this Minion gains +1/+1.

2
DEOS-017

Crimson Coil

spell

Target a Minion, deal 2 damage to it.
Activate your Battle Pets.

2
CORE-054

Deathstrike Seal

spell

Target a friendly Minion, it gains
"Whenever this Minion damages an enemy Minion, destroy that Minion."

2
CORE-055

Eight Gates

spell

Spells you cast that deal damage deal +2 damage until end of turn.

2
BOND-013

Ethereal Blades

spell

Target a friendly Minion, it and your General gain +2/+0 util end of turn.

2
CORE-056
2
3

Kaido Assassin

minion

Backstab: (1)

2
CORE-057

Mask of Shadows

artifact

Your General gains Backstab (4).

2
VGRD-015

Mass Flight

spell

Friendly Minions gain Flying until end of turn.

2
DEOS-018

Mirror Meld

spell

Summon a copy of a friendly Minion that costs 2 or less nearby.

2
CORE-058

Phoenix Fire

spell

Target a General or Minion, deal 3 damage to it.

2
CORE-059

Saberspine Seal

spell

Target a General or Minion, it gains +3/+0 until end of turn.

2
UART-016
1
3

Scroll Bandit

arcanyst

Backstab: (1)
Whenever this Minion backstabs, steal a Spell from your opponent's deck.

2
MYTH-019

Second Self

spell

Target a friendly Minion, put an exact copy of it into your hand.

2
VGRD-016
1
4

Suzumebachi

minion

Whenever you cast a Spell, this Minion gains +1/+0 until your next turn.

2
CORE-060
2
3

Tusk Boar

minion

Rush
Return this Minion to your hand at the beginning of your turn.

2
DEOS-019
2
3

Xho

battle-pet

Dying Wish: Put a random Songhai Spell into your hand. It costs 1 less.

3
VGRD-017

Bamboozle

spell

Transform a nearby enemy Minion into a Panddo. If it is already a Panddo, instead destroy it and draw to fill your hand.

3
BOND-014

Bangle of Blinding Strike

artifact

Your General has Celerity.

3
DEOS-020
2
4

Battle Panddo

minion

Whenever this Minion takes damage, deal 1 damage to all enemies.

3
CORE-061
1
5

Celestial Phantom

minion

Whenever this Minion damages an enemy Minion, destroy that Minion.

3
CORE-062

Cyclone Mask

artifact

Your General gains Ranged.

3
VGRD-018
3
3

Dusk Rigger

mech

Backstab: (2)
Whenever this Minion backstabs, put a MECHAZ0R Progression into your hand.

3
UART-017

Flicker

spell

Target an enemy, teleport your General to a space behind it.

3
CORE-063
3
3

Gore Horn

minion

Backstab: (2)
After this Minion attacks, it gains +1/+1.

3
UART-018
3
4

Hundred-Handed Rakushi

minion

Sentinel: Minion summoned.
Deal 2 damage to the Minion that transformed this.

3
CORE-064
4
3

Jade Monk

minion

Whenever this Minion takes damage, deal 1 damage to a random enemy Minion.

3
MYTH-020
2
2

Kaido Expert

minion

Backstab: (1)
Whenever this Minion backstabs, summon a Minion with Backstab that costs 2 or less from your deck nearby.

3
DEOS-021
3
2

Ki Beholder

minion

Ranged
Opening Gambit: Target an enemy Minion, it cannot move next turn.

3
CORE-065

Killing Edge

spell

Target a friendly Minion, it gains +4/+2.
If it has Backstab, draw a card at the end of turn.

3
CORE-066
2
3

Lantern Fox

minion

Whenever this Minion takes damage, put a Phoenix Fire into your hand.

3
UART-019
3
2

Mind-Cage Oni

minion

Sentinel: Spell cast.
Whenever your opponent casts a Spell, put a copy of that Spell into your hand.

3
UART-020
2
5

Mizuchi

minion

Sentinel: General attacks.
Flying, Backstab: (2)

3
CORE-067

Onyx Bear Seal

spell

Target an enemy Minion, transform it into a Panddo.

3
MYTH-021
3
4

Orizuru

minion

Flying

3
MYTH-022

Pandatentiary

spell

Surround the enemy General with friendly Panddo that disappear at the start of your next turn.

3
VGRD-019
4
1

Penumbraxx

minion

Build: (2), Backstab:
Whenever this Minion backstabs, transform it into a building with Build: (2).

3
BOND-015
3
3

Sparrowhawk

arcanyst

Bond: Put a Mist Dragon Seal into your hand.

3
VGRD-020

Substitution

spell

Switch positions between a friendly Minion and your General.

3
VGRD-021

Thunderbomb

spell

Target an enemy, deal 3 damage to it and 1 damage to all enemies nearby it.

3
BOND-016
3
4

Twilight Fox

minion

Blood Surge: Teleport a random enemy to the space behind your General.

3
CORE-068

Twin Strike

spell

Deal 2 damage to 2 random enemy Minions.
Draw a card.

3
UART-021

Unbounded Energy Amulet

artifact

Your General gains +1/+0.
Your General may move an additional space.

3
BOND-017
4
3

Whiplash

minion

Blood Surge: Deal 2 damage to the enemy General.

3
CORE-069
2
3

Widowmaker

minion

Ranged

4
CORE-070

Ancestral Divination

spell

Until end of turn, whenever you summon a Minion from your hand, draw a card.

4
MYTH-023
2
6

Bakezori

minion

Whenever this Minion is moved, draw a card.

4
MYTH-024
5
4

Coalfist

minion

Intensify: A random nearby friendly Minion gains +2/+0 until end of turn.

4
BOND-018

Cobra Strike

spell

Target an enemy Minion, deal 3 damage to both it and the enemy General.

4
UART-022
2
4

Flamewreath

minion

Whenever this Minion is moved, it deals 2 damage to all enemies nearby it.

4
CORE-071
4
4

Four Winds Magi

arcanyst

Whenever you cast a Spell, deal 1 damage to enemy General and heal 1 damage from your General.

4
CORE-072
5
3

Keshrai Fanblade

minion

Opening Gambit: Next turn, opponent's Spells cost 2 more to cast.

4
BOND-019
3
5

Kindling

arcanyst

Whenever you cast a Spell, your Arcanyst Minions gain +1/+0.

4
VGRD-022
5
5

Manakite Drifter

minion

Build: (2)
When this Minion is built, gain +2 Mana until end of turn.

4
MYTH-025
2
5

Massacre Artist

minion

Backstab: (2)
After this Minion attacks and backstabs, all attacks are backstabs until end of turn.

4
DEOS-022

Pandamonium

spell

Transform all Minions into Panddo until end of turn.

4
CORE-073
3
5

Storm Sister Alkyone

minion

Spells you cast that deal damage deal +1 damage.

4
VGRD-023
3
5

Wildfire Tenketsu

minion

Blood Surge: Put an Eight Gates into your hand.

5
UART-023

Bombard

spell

Reactivate your Minions with Ranged.

5
BOND-020
5
4

Geomancer

minion

Opening Gambit: Your Bloodbound Spell is Phoenix Fire.

5
CORE-074
8
8

Hamon Bladeseeker

minion

At the start of your turn, deal 2 damage to your General.

5
CORE-075

Heaven's Eclipse

spell

Draw 3 Spell cards from your deck.

5
DEOS-023
3
3

Onyx Jaguar

minion

Whenever a friendly Minion is moved, it gains +1/+1.

5
MYTH-026

Phoenix Barrage

spell

Target a General or Minion, deal 3 damage to it.
Put a Phoenix Fire into your hand.

5
CORE-076
2
5

Scarlet Viper

minion

Flying
Backstab: (4).

5
VGRD-024

Seeker Squad

spell

Summon a Heartseeker in each nearby space diagonal from your General.

5
UART-024

Twilight Reiki

spell

Put 3 random Songhai Minions into your hand. They cost 1 less.

5
MYTH-027
4
4

Xenkai Cannoneer

minion

Ranged
Whenever you summon a Minion with Ranged, that Minion gains Rush.

6
UART-025
3
4

Eternity Painter

minion

At the end of your turn, transform all nearby enemy Minions into Panddo.

6
UART-026

Firestorm Mantra

spell

Steal Health from the enemy General equal to twice the number of Spells cast this turn.

6
CORE-077
3
6

Grandmaster Zendo

minion

The enemy General moves and attacks automatically.

6
VGRD-025

Ornate Hiogi

artifact

Whenever you cast a Spell, draw a card.

7
BOND-021
3
7

Calligrapher

arcanyst

Rush
Whenever this Minion attacks, put 3 Songhai Spells into your hand at end of turn.

7
VGRD-026
4
7

Second-sword Sarugi

minion

Your Spells cost 2 less.

7
CORE-078
5
10

Storm Kage

minion

Whenever one of your Spells deals damage, put a Kage Lightning in your hand.

8
DEOS-024

Koan of Horns

spell

Transform all Minions in your hand and deck into 0-cost Gore Horns.
Draw 3 cards.

8
CORE-079

Spiral Technique

spell

Target a General or Minion, deal 8 damage to it.

11
MYTH-028

Kensho Vortex

spell

Costs 1 less for each Spell you cast this game.
Until end of turn, whenever you cast a Spell, summon a Minion that costs up to 2 more nearby your General.

G
CORE-080
2
25

Zirix Starstrider

general

Bloodbound Spell:
Summon an Iron Dervish on a random space nearby your General.

G
CORE-081
2
25

Scioness Sajj

general

Bloodbound Spell:
Your General deals double damage to Minions until end of turn.

G
CORE-082
2
25

Ciphyron Ascendant

general

Bloodbound Spell:
Target an enemy Minion, it loses -2/-0 until your next turn.

0
VGRD-027

Burden of Knowledge

spell

Deal 3 damage to your General.
Draw a card.

0
DEOS-025
1
1

Rae

battle-pet

Dying Wish: Dispel nearest enemy Minion.

0
CORE-083

Siphon Energy

spell

Target an enemy Minion nearby your General, Dispel it.

1
UART-027

Arid Unmaking

spell

Target a Friendly Minion, destroy it and turn its space into Exhuming Sand.

1
CORE-084

Auroras Tears

spell

For every equipped Artifact, your General gains +2/+0 until end of turn.

1
UART-028

Azure Summoning

spell

Until end of turn, whenever you summon a Minion with Flying from your hand, add a random Minion with Flying from your deck to your hand. Shuffle your deck.

1
CORE-085

Blindscorch

spell

Target a Minion, it's attack becomes 0 until your next turn.

1
UART-029

Droplift

spell

Steal a random Artifact from the enemy General and equip it.

1
VGRD-028

Equality Constraint

spell

Target a Minion, its Health becomes equal to its Attack.

1
VGRD-029

Kinematic Projection

spell

Target a Minion, it gains Blast and can no longer move.

1
UART-030

Oblivion Sickle

artifact

Whenever your General destroys an enemy, turn that space into Exhuming Sand.

1
MYTH-029

Planar Foundry

spell

Add a random Artifact from your deck to your hand. Shuffle your deck.

1
CORE-086

Scion's First Wish

spell

Target a friendly Minion, it gains +1/+1.
Draw a card.

1
BOND-022

Stone to Spears

spell

A friendly Obelysk gains +3/+0 and may move and attack if able until end of turn.

2
CORE-087

Bone Swarm

spell

Deal 2 damage to the enemy General and all enemies nearby it.

2
CORE-088

Cosmic Flesh

spell

Target a friendly Minion, it gains +1/+3 and Provoke.

2
BOND-023
2
2

Dreamshaper

golem

Bond: Draw 2 cards.

2
CORE-089
2
1

Dunecaster

dervish

Opening Gambit: Target a friendly Dervish, it gains +2/+2.
If it is a Wind Dervish, it no longer disappears.

2
UART-031
2
1

Duskweaver

dervish

Dying Wish: Put a random Scion's Wish Spell into your hand.

2
MYTH-030
2
1

Dustdrinker

dervish

Intensify: Deal 1 damage to the enemy General and this Minion gains +0/+1.

2
CORE-090
0
6

Ethereal Obelysk

structure

Summon Dervish

2
CORE-091

Fountain of Youth

spell

Heal all damage from all friendly Minions.

2
VGRD-030

Iris Barrier

artifact

Your General takes no damage during your turn.

2
UART-032
0
4

Lavastorm Obelysk

structure

Summon Dervish
At the start of your turn, deal 6 damage to all enemy Minions in this row.

2
MYTH-031

Metalmeld

spell

Equip a friendly Artifact that was destroyed this game.

2
VGRD-031

Neurolink

spell

Your General gains all keywords of friendly Minions until end of turn.

2
MYTH-032

Obdurator

artifact

Your General gains +1/+0.
At the start of your turn, repair all of your Artifacts by 1 durability.

2
MYTH-033
2
2

Orbrider

minion

Opening Gambit: Return a nearby friendly Minion to your hand.

2
DEOS-026
2
1

Pax

battle-pet

Dying Wish: Summon 2 Iron Dervish nearby.

2
CORE-092
2
1

Pyromancer

minion

Blast

2
CORE-093

Rasha's Curse

spell

Destroy a random Artifact equipped to the enemy General. Summon a Wind Dervish near it.

2
UART-033

Reassemble

spell

Target a friendly Obelysk, return it to your hand and reduce its cost to 0.
Draw a card.

2
CORE-094

Sand Trap

spell

Target an enemy Minion, it can no longer move.

2
CORE-095

Scion's Second Wish

spell

Target a friendly Minion, it gains +2/+2 and takes no damage from Generals.

2
CORE-096

Staff Of Y'Kir

artifact

Your General gains +2/+0.

2
DEOS-027

Whisper of the Sands

spell

Summon a Wind Dervish nearby each friendly Obelysk. Draw a card.

2
DEOS-028
2
3

Wind Slicer

minion

Opening Gambit: Lower the cost of all Structure Minions in your hand by 1.

2
CORE-097
0
4

Windstorm Obelysk

structure

Summon Dervish
Your Dervish Minions have +0/+1.

3
DEOS-029

Astral Flood

spell

Put 3 random Battle Pets into your hand.

3
CORE-098

Astral Phasing

spell

Target a friendly Minion, it gains +0/+5 and Flying.

3
MYTH-034
1
5

Atom Klinger

minion

Whenever you equip an Artifact, this Minion gains +X/+0 equal to the Artifact's cost.

3
BOND-024

Divine Spark

spell

Draw 2 cards.

3
UART-034
2
3

Fate Watcher

minion

Whenever your opponent draws a card, this Minion gains a random keyword ability.

3
CORE-099
0
6

Fireblaze Obelysk

structure

Summon Dervish
Your Dervish Minions have +1/+0.

3
CORE-100
2
5

Imperial Mechanyst

minion

Opening Gambit: Repair all of your Artifacts to full durability.

3
CORE-101

Inner Oasis

spell

Friendly Minions gain +0/+3.
Draw a card.

3
CORE-102
2
2

Orb Weaver

dervish

Opening Gambit: Summon a copy of this Minion on a nearby space.

3
CORE-103
0
8

Portal Guardian

minion

Frenzy
Whenever you summon a Minion, this Minion gains +1/+0.

3
DEOS-030

Psychic Conduit

spell

Target an enemy Minion with 2 or less Attack, reactivate and take control of it until end of turn.

3
CORE-104
3
3

Sand Howler

dervish

Cannot be targeted by enemy spells.

3
CORE-105

Scion's Third Wish

spell

Target a friendly Dervish Minion, it gains +3/+3 and Flying.

3
VGRD-032
0
7

Simulacra Obelysk

structure

Build: (2), Summon Dervish
When this Minion is built, start building another on a nearby space.

3
VGRD-033
3
3

Skyppy

minion

Dying Wish: Put a random legendary Artifact from your opponent's Faction into your hand.

3
CORE-106

Time Maelstrom

spell

Reactivate your General.

3
CORE-107

Wildfire Ankh

artifact

Your General gains Blast.

3
MYTH-035

Wither

spell

Target an enemy Minion, it disappears at the start of your next turn.

3
BOND-025
3
3

Zephyr

minion

Blood Surge: Your General gains Frenzy until end of turn.

4
DEOS-031
4
3

Allomancer

minion

Dying Wish: Summon a random Obelysk on this space.

4
VGRD-034
5
5

Barren Shrike

minion

Build: (2), Blast.

4
CORE-108

Entropic Decay

spell

Target an enemy Minion nearby your General, destroy it.

4
DEOS-032
3
3

Falcius

minion

Opening Gambit: Your General gains +2/+0 and takes no damage until end of turn.

4
CORE-109

Hexblade

artifact

Your General gains +3/+0. Whenever your General damages an enemy Minion, its Attack becomes 1.

4
VGRD-035

Lost in the Desert

spell

Deal 5 damage to enemies that are not nearby another enemy.

4
CORE-110
1
1

Mirage Master

minion

Opening Gambit: Target an enemy Minion, this Minion transforms into a copy of it.

4
CORE-111
4
4

Sand Sister Saon

minion

Your General has +1/+0.

4
MYTH-036

Synaptic Arbitrage

spell

Target a friendly Minion, your enemy gains control of it.
Take control of enemy Minions nearby it with less Attack.

4
BOND-026

Thunderclap

artifact

When your General destroys a Minion, summon a copy of it nearby.

4
UART-035
0
9

Trygon Obelysk

structure

Summon Dervish
Summon Dervish
Summon Dervish

4
UART-036
1
5

Wasteland Wraith

minion

At the start of your turn, destroy this and all enemy Minions.

4
CORE-112
4
3

Wind Shrike

minion

Flying
Dying Wish: Draw a card.

4
BOND-027
1
4

Wind Striker

golem

Flying
Opening Gambit: Equip a Staff of Y'kir to your General.

5
MYTH-037

Accumulonimbus

spell

Intensify: Summon 2 Wind Dervish nearby your General.

5
CORE-113

Blood of Air

spell

Target an enemy Minion, transform it into a friendly Wind Dervish.

5
DEOS-033

Corpse Combustion

spell

Summon all friendly Minions with Dying Wish destroyed since your last turn on random spaces.

5
MYTH-038
4
8

Fifth Canopic

minion

The enemy General cannot cast their Bloodbound Spell.

5
VGRD-036
3
5

Gust

minion

Blood Surge: Summon 2 Wind Dervish nearby.

5
BOND-028
5
6

Incinera

minion

Your General may move 2 additional spaces.

5
MYTH-039
3
3

Khanuum-ka

dervish

Flying, Rush
Dying Wish: Destroy a random friendly Dervish and summon Khanuum-ka in its place.

5
DEOS-034
3
8

Nimbus

minion

Whenever this Minion takes damage, summon a Soulburn Obelysk nearby.

5
UART-037
3
3

Sandswirl Reader

minion

Opening Gambit: Return a nearby Minion to its hand. Turn that space into Exhuming Sand.

5
VGRD-037
4
4

Silica Weaver

mech

Opening Gambit: Progresses MECHAZ0R build by +40%.

5
BOND-029
4
3

Sirocco

golem

Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game.

5
DEOS-035

Spinecleaver

artifact

Your General gains +1/+0.
Whenever your General destroys an enemy Minion, summon a Bloodfire Totem on that space.

5
CORE-114

Star's Fury

spell

Summon a Wind Dervish in front of all enemies.

5
CORE-115
4
6

Starfire Scarab

minion

Blast

5
UART-038

Superior Mirage

spell

Target an enemy Minion, summon 3 friendly copies of it nearby it. They disappear when attacked.

6
BOND-030

Autarch's Gifts

spell

Equip 2 random Vetruvian Artifacts.

6
CORE-116
5
5

Aymara Healer

minion

Provoke
Dying Wish: Deal 5 damage to the enemy General. Heal 5 damage from your General.

6
UART-039

Cataclysmic Fault

spell

Turn the entire center column into Exhuming Sand.

6
VGRD-038
5
5

Grapnel Paradigm

minion

Opening Gambit: Take control of enemy Minions with 2 or less Attack on this row.

6
MYTH-040
3
3

Notion of Starless Eternity

minion

Trial: General is on other edge of the battlefield with an equipped Artifact.
Destiny: For each equipped Artifact, your General gains (in ascending order) Frenzy, Flying, Celerity.

6
CORE-117
6
5

Oserix

minion

Flying
Dying Wish: Equip 2 random Artifacts from your deck.

6
DEOS-036
8
8

Pantheran

minion

Costs 0 if you've cast all 3 Scion's Wish Spells this game.

6
MYTH-041
5
7

Swarmking Scarab

minion

Blast
Whenever this Minion blasts, summon a Scarabyte in those spaces.

7
CORE-118

Dominate Will

spell

Target an enemy Minion nearby your General, take control of it.

8
DEOS-037

Circle of Desiccation

spell

Destroy all non-Structure Minions.

8
CORE-119
4
8

Grandmaster Nosh-Rak

minion

Blast, Flying
The enemy General takes double damage.

9
MYTH-042

Circle of Fabrication

spell

Summon one of each Obelysk from your deck on random spaces.

9
VGRD-039

Monolithic Vision

spell

Transform your hand into 6 random Vetruvian cards that cost 4 less.

G
CORE-120
2
25

Lilithe Blightchaser

general

Bloodbound Spell:
Summon 2 Wraithling nearby your General.

G
CORE-121
2
25

Cassyva Soulreaper

general

Bloodbound Spell:
Target a Minion, deal 1 damage to it.
Until end of turn, if the Minion is destroyed, the space turns into Shadow Creep.

G
CORE-122
2
25

Maehv Skinsolder

general

Bloodbound Spell:
Target a friendly Minion, destroy it and summon a Husk nearby. Deal 2 damage to your General.

0
CORE-123

Darkfire Sacrifice

spell

Target a friendly Minion, destroy it. Your next Minion costs 2 less.

1
CORE-124
2
1

Abyssal Crawler

minion

At the end of your turn, turn a nearby space into Shadow Creep.

1
BOND-031

Aphotic Drain

spell

Target a friendly Minion, destroy it and heal 5 damage from your General.

1
MYTH-043

Demonic Conversion

spell

Add a random Minion from your opponent's deck to your hand, it gains +1/+1. Shuffle your opponent's deck.

1
BOND-032
1
2

Furiosa

minion

Blood Surge: Friendly Wraithling gain +1/+1.

1
CORE-125

Grasp of Agony

spell

Target an enemy Minion, it deals 3 damage to enemies nearby it when destroyed.

1
CORE-126

Horn of the Forsaken

artifact

Whenever your General deals damage, summon a Wraithling nearby your General.

1
UART-040

Inkling Surge

spell

Summon a Wraithling.
If you have another Wraithling, draw a card.

1
UART-041

Nethermeld

spell

Target a Minion, teleport it to friendly Shadow Creep.

1
MYTH-044

Painful Pluck

spell

Intensify: Turn 1 random space into Shadow Creep, prioritizing spaces under enemy Minions.

1
CORE-127

Void Pulse

spell

Deal 2 damage to enemy General. Heal 3 damage from your General.

2
CORE-128
3
2

Blood Siren

minion

Opening Gambit: Target a nearby enemy, it loses -2/-0 until end of turn.

2
MYTH-045
1
1

Carrion Collector

minion

Dying Wish: Lower the cost of all Minions with Dying Wish in your deck and hand by 1.

2
UART-042

Choking Tendrils

spell

Target an enemy Minion on friendly Shadow Creep, destroy it.

2
CORE-129

Consuming Rebirth

spell

Target a friendly Minion, destroy it.
At the end of your turn, re-summon it on the same space and it gains +1/+1.

2
CORE-130

Daemonic Lure

spell

Target an enemy Minion, deal 1 damage to it and teleport it anywhere.

2
CORE-131
1
4

Darkspine Elemental

minion

Double the damage dealt by friendly Shadow Creep.

2
VGRD-040

Deathmark

spell

Target an enemy Minion, deal 1 damage to it.
Until end of turn, if it was attacked, destroy it.

2
DEOS-038

Echoing Shriek

spell

Transform all Minions that cost 2 or less into Wraithling.

2
MYTH-046
1
2

Gibbet

minion

Whenever this Minion attacks an enemy Minion, destroy that Minion and summon a Gibbet on that space.

2
CORE-132
2
2

Gloomchaser

minion

Opening Gambit: Summon a Wraithling in a random nearby space.

2
DEOS-039
1
1

Gor

battle-pet

Dying Wish: Re-summon this Minion in a random corner.

2
DEOS-040

Inkhorn Gaze

spell

Target a Minion, deal 2 damage to it.
Until end of turn, if it is destroyed, put a random Battle Pet into your hand.

2
DEOS-041

Lurking Fear

spell

Lower the cost of all Minions with Dying Wish in your hand and deck by 1.

2
VGRD-041
3
2

Nightmare Operant

mech

Dying Wish: Shuffle a MECHAZ0R into your deck.

2
BOND-033
2
2

Nocturne

arcanyst

Whenever you make Shadow Creep or a Wraithling, instead make both.

2
DEOS-042
3
3

Ooz

battle-pet

Whenever this Minion takes damage, turn a space occupied by an enemy into Shadow Creep.

2
UART-043
3
2

Phantasm

minion

Whenever your opponent summons a Minion, target a Minion in your hand. It gains +1/+0.

2
BOND-034

Punish

spell

Target a damaged Minion, destroy it.

2
UART-044

Shadowstalk

spell

Summon a Wraithling behind each enemy.

2
CORE-133

Soulshatter Pact

spell

Friendly Minions gain +2/+0 until end of turn.

2
CORE-134

Spectral Blade

artifact

Your General gains +2/+0.
Whenever your General destroys an enemy, heal 2 damage from your General.

2
DEOS-043

Sphere of Darkness

spell

Turn a space into Shadow Creep. Draw a card.

2
BOND-035

The Releaser

artifact

When this Artifact breaks, summon a random friendly non-Token Minion destroyed this game nearby.

2
MYTH-047

Yielding Depths

spell

If you have 3 or more Shadow Creep, draw 2 cards.

3
VGRD-042

Abhorrent Unbirth

spell

Destroy all friendly Minions to summon an Abomination that gains their Attack, Health, and keywords.

3
DEOS-044
3
3

Blood Baronette

minion

Opening Gambit: Double a nearby Wraithling Attack and Health.

3
BOND-036

Blood Echoes

spell

Destroy all friendly Minions and re-summon them on random spaces at end of turn.

3
MYTH-048
0
3

Bonecrusher

minion

Intensify: This Minion gains +5/+0.

3
UART-045
2
3

Bound Tormentor

minion

Sentinel: Minion summoned.
Put a copy of the Minion that transformed this into your hand. It costs 2 less.

3
MYTH-049
4
3

Chittering Tiller

minion

Frenzy
Opening Gambit: Teleport the enemy General 1 space forward.

3
CORE-135

Deathfire Crescendo

spell

Target a friendly Minion, it gains
"Deathwatch: Gain +2/+2."

3
VGRD-043

Horrific Visage

spell

Enemy Minions lose -4/-0 until your next turn.

3
BOND-037
4
1

Horror Burster

minion

Dying Wish: Transform a random friendly Minion into a Horror.

3
VGRD-044

Infest

spell

Target an enemy Minion, when it is destroyed: deal 2 damage to the enemy General and all nearby enemy Minions gain this effect.

3
UART-046

Mindlathe

artifact

Whenever your General damaged a Minion, reactivate and take control of it until the end of your turn.

3
MYTH-050

Munch

spell

Target an enemy Minion, steal Health from it for each friendly Shadow Creep.

3
CORE-136
2
1

Nightsorrow Assassin

minion

Opening Gambit: Target a nearby enemy Minion with 2 or less attack, Destroy it.

3
CORE-137

Ritual Banishing

spell

Target a friendly Minion and an enemy Minion, destroy both.

3
CORE-138

Shadow Reflection

spell

Target a friendly Minion, it gains +5/+0.

3
CORE-139
2
2

Shadow Watcher

minion

Deathwatch: Gains +1/+1.

3
UART-047
2
4

Skullprophet

minion

Sentinel: General attacks.
The enemy General loses -1/-0.

3
CORE-140

Soul Grimwar

artifact

Your General gains,
"Deathwatch: Gain +2/+0."

3
DEOS-045

Void Steal

spell

Target an enemy Minion, it loses -3/-0.
Nearby friendly Minions gain +3/+0.

3
VGRD-045
6
1

Void Talon

minion

Build: (1)

3
CORE-141

Wraithling Fury

spell

Target a friendly Wraithling Minion, it gains +4/+4.

3
CORE-142

Wraithling Swarm

spell

Summon 3 Wraithling nearby each other.

3
UART-048
3
2

Xerroloth

minion

Sentinel: Spell cast.
Whenever your opponent casts a Spell, put a Fiend into your hand.

4
CORE-143
3
3

Abyssal Juggernaut

minion

This Minion gains +1/+1 for each friendly Shadow Creep.

4
CORE-144
3
3

Bloodtide Priestess

minion

Deathwatch: Summon a Wraithling on a random nearby space.

4
CORE-145

Breath Of The Unborn

spell

Deal 2 damage to all enemy Minions.
Heal all damage from all friendly Minions.

4
VGRD-046
6
3

Cacophynos

minion

Dying Wish: Destroy a random nearby enemy Minion.

4
CORE-146

Dark Seed

spell

Deal 1 damage to the enemy General for each card in the opponent's hand.

4
CORE-147
4
4

Deepfire Devourer

minion

Frenzy
Opening Gambit: Destroy friendly Minions nearby it and gain +2/+2 for each Minion.

4
UART-049
2
1

Desolator

minion

Opening Gambit: Steal 2 Health from the enemy General.
Dying Wish: Return Desolator to your hand.

4
VGRD-047
0
0

Gate to the Undervault

structure

Build: (3)
Invulnerable
Deathwatch: Summon a random Demon nearby.

4
DEOS-046

Ghost Azalea

artifact

Your General gains +1/+0 for each friendly Shadow Creep.

4
UART-050
4
2

Nekomata

minion

Dying Wish: Draw 2 Minions with Dying Wish from your deck.

4
BOND-038
5
1

Nightshroud

arcanyst

Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst.

4
CORE-148

Shadow Nova

spell

Turn a 2x2 area into Shadow Creep.

4
CORE-149
3
3

Shadow Sister Kelaino

minion

Whenever an enemy takes damage, heal 1 damage from your General.

4
VGRD-048

Vellumscry

spell

Target a friendly Minion, destroy it and draw 3 cards.

4
MYTH-051

Wraithcrown

artifact

Friendly Wraithling have +2/+2.

5
CORE-150
4
7

Black Solus

minion

Whenever you summon a Wraithling, this Minion gains +2/+0.

5
UART-051

Corporeal Cadence

spell

Target a friendly Minion, destroy it and deal damage to the enemy General equal to its Attack .

5
CORE-151

Dark Transformation

spell

Target an enemy Minion, destroy it and summon a Wraithling on that space.

5
VGRD-049

Furor Chakram

artifact

Friendly Minions gain +2/+0 and Frenzy.

5
MYTH-052
7
2

Hexclaw

minion

Dying Wish: The enemy General gains
"At the start of your turn, take 1 damage."

5
CORE-152

Nether Summoning

spell

Summon 2 non-Token Minions destroyed since the end of your last turn nearby.

5
DEOS-047
4
4

Night Fiend

minion

Opening Gambit: Deal 2 damage to each enemy on or near friendly Shadow Creep.

5
CORE-153
5
3

Reaper of the Nine Moons

minion

Flying
Dying Wish: Summon a random Minion from the opponent's deck on this space.

5
CORE-154
4
4

Shadowdancer

minion

Deathwatch: Deal 1 damage to the enemy General, and heal 1 damage from your General.

6
MYTH-053
6
6

Abyssal Tormentor

minion

Provoke
Your Shadow Creep deals damage equal to the number of friendly Shadow Creep.

6
VGRD-050

Betrayal

spell

Enemy Minions nearby their General attack their General.

6
DEOS-048
6
6

Klaxon

minion

Provoke
Dying Wish: Turn 6 random spaces into Shadow Creep.

6
VGRD-051
6
6

Moonrider

minion

Blood Surge: Summon a Fiend on a nearby space.

6
BOND-039

Necrotic Sphere

spell

Destroy all Minions nearby your General and summon a Wraithling in their place.

6
CORE-155

Rite Of The Undervault

spell

Draw until you got 6 cards in your hand.

6
MYTH-054
6
1

Underlord Xor'Xuul

minion

Trial: Cast 6 Spells that destroy a friendly Minion.
Destiny: Whenever a friendly Minion is destroyed, re-summon it on a random space.

6
MYTH-055

Unfathomable Rite

spell

Draw cards from your opponent's deck until you got 6 cards in your hand.

6
CORE-156
6
6

Vorpal Reaver

minion

Celerity
Dying Wish: Summon 6 Wraithling on random spaces.

7
DEOS-049
8
4

Arcane Devourer

minion

Opening Gambit: Until end of turn, the next Minion you summon costs 1.

7
VGRD-052
7
7

Stygian Observer

minion

Deathwatch: Minions in your hand gain +2/+2.

8
BOND-040
6
6

Death Knell

arcanyst

Opening Gambit: Summon all friendly non-Token Arcanysts destroyed this game nearby.

8
CORE-157
8
8

Grandmaster Variax

minion

Opening Gambit: Your Bloodbound Spell costs 3 and is now AWESOME.

8
DEOS-050

Obliterate

spell

Destroy all friendly Shadow Creep to deal that much damage to all enemies.

8
CORE-158
6
6

Spectral Revenant

minion

Rush
Whenever this Minion damages an enemy Minion, deal 4 damage to the enemy General.

8
MYTH-056

Unleash the Evil

spell

Summon a copy of the Minion your opponent most recently summoned from their hand. It gains Rush and Flying.

9
UART-052

Doom

spell

After 3 turns, deal damage to the enemy General to reduce its Health to 0.

G
CORE-159
2
25

Vaath the Immortal

general

Bloodbound Spell:
Your General gains +1/+0.

G
CORE-160
2
25

Starhorn the Seeker

general

Bloodbound Spell:
Both players draw a card.

G
CORE-161
2
25

Ragnora the Relentless

general

Bloodbound Spell:
Summon a Ripper Egg nearby your general.

0
CORE-162

Dampening Wave

spell

Target an enemy Minion, it can no longer counterattack.

0
CORE-163

Flash Reincarnation

spell

Until end of turn, if the next card you play is a Minion, it costs 2 less and takes 2 damage.

1
CORE-164

Amplification

spell

Target a friendly damaged Minion, it gains +2/+4.

1
CORE-165

Dance of Dreams

spell

Until end of turn, whenever a friendly Minion is destroyed, draw a card.

1
UART-053

Eternal Heart

artifact

Your General cannot be destroyed.

1
BOND-041

Godhammer

artifact

Your Minions have
"Grow: +1/+1."

1
CORE-166

Greater Fortitude

spell

Target a friendly Minion, it gains +2/+2.

1
DEOS-051

Lava Lance

spell

Target a Minion, deal 2 damage to it. If you have an Egg, deal 4 damage instead.

1
VGRD-053

Rage Reactor

artifact

Your General gains +1/+0.
Whenever your General destroys an enemy, summon a Ripper Egg on that space.

1
DEOS-052

Razor Skin

spell

Friendly Minions gain +1/+0.
Put a random Battle Pet into your hand.

1
DEOS-053
3
1

Rex

battle-pet

Rebirth

1
CORE-167

Tremor

spell

Stun enemy Minions in a 2x2 area.

2
MYTH-057
1
2

Angered Okkadok

minion

Intensify: This Minion gains +1/+1.

2
VGRD-054
10
10

Biomimetic Hulk

minion

Build: (3).

2
BOND-042

Cascading Rebirth

spell

Target a friendly Minion, destroy it and summon a random Magmar Minion that costs 1 more.

2
MYTH-058

Deep Impact

spell

Deal damage to a Minion to reduce its Health to 1.

2
CORE-168

Diretide Frenzy

spell

Target a friendly Minion, it gains +1/+0 and Frenzy.

2
VGRD-055

Embryotic Insight

spell

If you have an Egg, draw 2 cards.

2
BOND-043

Entropic Gaze

spell

Deal 2 damage to the enemy General. Both players draw a card.

2
DEOS-054
2
4

Gro

battle-pet

Grow: +1/+1

2
MYTH-059

Invigoration

spell

Intensify: Heal 3 damage from your General.

2
CORE-169

Iridium Scale

artifact

Your General gains Frenzy.

2
CORE-170
2
2

Kujata

minion

Your Minions cost 1 less to summon and take 1 damage when summoned from your hand.

2
MYTH-060

Mitotic Induction

spell

Summon an Egg of the Minion most recently summoned from your hand.

2
CORE-171

Natural Selection

spell

Target a Minion with the lowest Attack or tied for the lowest Attack, destroy it.

2
CORE-172
6
1

Phalanxar

minion
2
UART-054

Primal Ballast

spell

Dispel a space.
If there is a Minion on that space, it gains +2/+2.

2
BOND-044
1
3

Rancour

minion

Whenever your General takes damage, this Minion gains that much attack.

2
VGRD-056
3
1

Seismoid

mech

Whenever you summon a Mech Minion from your hand, both players draw a card.

2
UART-055

Vaath's Brutality

spell

Target an enemy Minion, Stun it.
Your General gains +1/+0.

2
UART-056
1
1

Warpup

minion

Forcefield, Frenzy

2
CORE-173
2
3

Young Silithar

minion

Rebirth

2
MYTH-061

Zoetic Charm

artifact

Your General has +1/+0.
Friendly Egg have Forcefield.

3
MYTH-062

Bellow

spell

Target a friendly Minion, it gains +3/+0.
Stun enemy Minions nearby it.

3
UART-057
3
4

Catalyst Quillbeast

minion

Whenever you cast a Spell, deal 1 damage to all Minions.

3
CORE-174
3
3

Earth Walker

minion

Grow: +1/+1

3
VGRD-057

Effulgent Infusion

spell

Target a friendly Minion, it gains +X/+0 equal to your General's Attack.

3
UART-058

Endure the Beastlands

spell

Turn a 2x2 area into Primal Flourish.

3
VGRD-058
5
5

Erratic Raptyr

minion

Rebirth
After this Minion attacks or counterattacks, turn it into an Egg.

3
CORE-175

Kinetic Equilibrium

spell

Deal 2 damage to all Minions in a 3x3 area. Friendly Minions in the area also gain +2/+0.

3
MYTH-063
2
4

Krater

minion

Opening Gambit: Deal 1 damage to all Generals and Minions.

3
DEOS-055
1
2

Moloki Huntress

minion

Grow: +1/+1
Friendly Minions Grow at the start of both player's turns.

3
MYTH-064
2
5

Oropsisaur

minion

Grow: +1/+1
Whenever another friendly Minion with Grow survives damage, that Minion grows.

3
CORE-176
2
2

Primordial Gazer

minion

Opening Gambit: Target a nearby friendly Minion, it gains +2/+2.

3
BOND-045
3
4

Ragebinder

golem

Rebirth
Bond: Heal 3 damage from your General.

3
BOND-046

Tectonic Spikes

spell

Both players draw 3 cards.
Deal 3 damage to both Generals.

3
UART-059
2
8

Terradon

minion
3
BOND-047
2
4

Thraex

minion

Blood Surge: All friendly Minions gain +1/+0.

3
CORE-177

Twin Fang

artifact

Whenever a friendly Minion or your General takes damage, your General gains +2/+0.

3
VGRD-059

Upper Hand

spell

Deal 1 damage to an enemy Minion for each card in your opponent's hand.

3
UART-060

Verdant Fulmination

spell

Your Minions on friendly Primal Flourish grow. Turn your other Minions' spaces into Primal Flourish.

3
CORE-178
1
3

Vindicator

minion

Whenever your opponent draws a card, this Minion gains +2/+2.

4
CORE-179

Adamantite Claws

artifact

Your General gains +4/+0.

4
MYTH-065
3
6

Beastclad Hunter

minion

Takes no damage from Minions with less Attack.

4
UART-061

Blood Rage

spell

Target a friendly Minion, it gains +1/+1 for each time damage was dealt this turn.

4
BOND-048
5
4

Drogon

minion

Blood Surge: Double your General's Attack until end of turn.

4
CORE-180
3
4

Earth Sister Taygete

minion

Whenever this Minion takes damage, deal that much damage to all nearby enemies.

4
CORE-181

Earth Sphere

spell

Heal 8 damage from your General.

4
CORE-182

Egg Morph

spell

Turn a non-Egg Minion into an Egg, or hatch an Egg.

4
CORE-183
5
4

Elucidator

minion

Rush
Opening Gambit: Deal 4 damage to your General.

4
MYTH-066

Gargantuan Growth

spell

Target a Minion, it gains
"Grow: +8/+8."

4
VGRD-060
7
7

Gigaloth

minion

Build: (2)
Whenever this Minion attacks, other friendly Minions gain +3/+3.

4
CORE-184
3
4

Grimrock

minion

Grow: +2/+2

4
MYTH-067
7
6

Haruspex

minion

Whenever this Minion takes damage, your opponent draws a card.

4
MYTH-068
5
4

Hatefurnace

minion

Trial: Give 7 Minions on the battlefield +X/+0 equal to any amount by casting a Spell.
Destiny: Minions summoned from your hand gain Rush and Frenzy.

4
VGRD-061

Homeostatic Rebuke

spell

All Minions attack themselves.

4
CORE-185

Mind Steal

spell

Steal a random Minion from your opponent's deck and summon it.

4
UART-062
4
5

Omniseer

minion

Opening Gambit: Target a nearby friendly Minion, it's space turns into Primal Flourish.

4
VGRD-062
5
4

Progenitor

minion

Opening Gambit: Each of your other non-Egg Minions summon an Egg of itself behind itself.

4
VGRD-063

Pupabomb

spell

Target a friendly Egg, destroy it and deal 4 damage to enemies nearby it.

4
UART-063
3
2

Rizen

minion

Whenever your opponent summons a Minion, this Minion summons an Egg of itself nearby.

4
DEOS-056

Thumping Wave

spell

Target a Minion, it gains +5/+0. At end of turn, transform it into a Kin.

4
BOND-049

Valknu's Seal

spell

Summon an Egg that hatches into a copy of your General.

4
CORE-186
4
4

Veteran Silithar

minion

Rebirth

4
DEOS-057
3
3

Wild Inceptor

minion

Opening Gambit: Hatch a friendly Egg.

5
CORE-187
1
7

Kolossus

minion

Grow: +4/+4

5
BOND-050
4
7

Lavaslasher

golem

Opening Gambit: This Minion fights a nearby enemy Minion.

5
MYTH-069
4
4

Mortar-maw

minion

Ranged
Whenever this Minion attacks, it also damages enemies nearby its target.

5
DEOS-058

Nature's Confluence

spell

Summon 4 copies of a random Battle Pet in a 2x2 area.

5
CORE-188

Plasma Storm

spell

Destroy all Minions with 3 or less attack.

5
CORE-189
5
5

Spirit Harvester

minion

At the end of your turn, deal 1 damage to all other Minions.

5
DEOS-059
5
6

Visionar

minion

Whenever any player draws a card, this Minion gains +1/+1.

6
VGRD-064
5
6

Armada

minion

Blood Surge: Deal 5 damage to the closest enemy.

6
CORE-190

Chrysalis Burst

spell

Summon a random Egg in 3 random spaces on the battlefield.

6
DEOS-060
4
7

Dreadnought

minion

Rebirth
Egg Minions you summon gain +2/+2.

6
CORE-191

Fractal Replication

spell

Target a friendly Minion, summon 2 copies of it nearby each other.

6
CORE-192
4
4

Makantor Warbeast

minion

Frenzy, Rush

6
CORE-193

Metamorphosis

spell

Transform all enemy Minions into Magma until the end of your opponent's next turn.

6
DEOS-061

Morin-Khur

artifact

Your General gains +3/+0. Whenever your General deals damage, hatch all friendly Egg.

7
CORE-194

Bounded Lifeforce

spell

Your General becomes 10/10.

7
UART-064

Evolutionary Apex

spell

Both players put all Minions in their hands onto the battlefield nearby their General.

7
CORE-195
7
7

Silithar Elder

minion

Rebirth
At the end of your turn, summon a Silithar Elder Egg nearby.

7
CORE-196
11
11

Unstable Leviathan

minion

At the start of your turn, deal 4 damage to a random General or Minion.

8
MYTH-070

Extinction Event

spell

Each of your Egg hatches into a Katastrophosaurus.

8
DEOS-062

Flaming Stampede

spell

Deal 8 damage to all non-Egg Generals and Minions.

8
BOND-051
4
10

Juggernaut

golem

Grow: +5/+5
Whenever this Minion takes damage, summon that many random Golem Egg nearby.

8
VGRD-065

Saurian Finality

spell

Stun the enemy General.
Your General gains +3/+0.
Both players lose 3 mana.
Heal 10 damage from your General.

9
CORE-197
7
7

Grandmaster Kraigon

minion

Forcefield
Frenzy
Grow: +7/+7
Your General has:
"Forcefield, Frenzy, Grow: +7/+7."

12
DEOS-063
6
6

Mandrake

minion

Costs 1 less for each Minion summoned from any player's hand this game.

G
CORE-198
2
25

Faie Bloodwing

general

Bloodbound Spell:
Deal 2 damage to all enemies in the enemy General's Column.

G
CORE-199
2
25

Kara Winterblade

general

Bloodbound Spell:
Friendly Minions summoned this turn gain +1/+1.

G
CORE-200
2
25

Ilena Cryobyte

general

Bloodbound Spell:
Target a nearby enemy Minion, Stun it.

0
VGRD-066

Essence Sculpt

spell

Target a Stunned Minion, put a copy of it into your hand.

0
CORE-201

Flash Freeze

spell

Target a Minion, deal 1 damage to it and Stun it.

0
CORE-202

Polarity

spell

Target a Minion, switch its Attack and Health.

1
MYTH-071

Aspect of Ego

spell

Target a Minion, transform it into a random Minion of the same cost.

1
BOND-052

Iceshatter Gauntlet

artifact

Whenever your General attacks a Stunned Minion, destroy it instantly.

1
CORE-203

Mesmerize

spell

Target an enemy, teleport it 1 space.

1
CORE-204
2
1

Snow Chaser

vespyr

Infiltrate: When this Minion is destroyed, return it to your hand.

1
UART-065

The Dredger

artifact

Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield.

1
DEOS-064

Vespyric Call

spell

Put a random Vespyr Minion into your hand. It costs 1 less and has +1/+1.

1
MYTH-072

Wanderlust

spell

Intensify: Teleport 1 random enemy Minion to a space on your starting side of the battlefield.

2
VGRD-067

Aspect of the Bear

spell

Target a Minion, transform it into a Ursaplomb

2
CORE-205

Aspect of the Ravager

spell

Target a Minion, transform it into a Fox Ravager.

2
CORE-206

Bonechill Barrier

spell

Summon 3 joined Bonechill Barrier.

2
CORE-207
1
3

Borean Bear

vespyr

Whenever you summon a Vespyr Minion, this Minion gains +1/+0.

2
CORE-208

Boundless Courage

spell

Target a friendly Minion, it gains +2/+0. It takes no damage until end of turn.

2
DEOS-065
3
3

Bur

battle-pet

When this Minion survives damage, transform it into a different Battle Pet.

2
CORE-209

Chromatic Cold

spell

Dispel a space. If there is an enemy on that space, deal 1 damage to it.

2
BOND-053
1
1

Circulus

arcanyst

Whenever you cast a Spell, add a Illusion to your hand.

2
CORE-210

Coldbiter

artifact

At the end of your turn, your General deals 2 damage to each enemy Minion nearby them.

2
BOND-054

Concealing Shroud

spell

Your General takes no damage until your next turn.

2
VGRD-068
2
3

Cryoblade

minion

Deals double damage to Stunned enemies.

2
UART-066
1
4

Crystal Arbiter

vespyr

This Minion has +3/+0 on your opponent's turn.

2
CORE-211
2
3

Crystal Cloaker

vespyr

Infiltrate: Gain +2/+0.

2
CORE-212
1
1

Crystal Wisp

minion

Dying Wish: Permanently gain 1 Mana Crystal.

2
BOND-055

Frigid Corona

spell

Target an enemy, Stun it.
Draw a card.

2
CORE-213

Frostfire

spell

Target a friendly Minion, it gains +3/+0. If it is Vespyr, it gains +3/+3.

2
CORE-214

Gravity Well

spell

Summon 4 joined Gravity Well.

2
CORE-215

Hailstone Prison

spell

Target a Minion, return it to its hand.

2
CORE-216
3
2

Hearth-Sister

minion

Opening Gambit: Target a Minion, switch positions with it.

2
DEOS-066
2
3

Icy

battle-pet

Opening Gambit: Target an enemy, Stun it.

2
DEOS-067

Lightning Blitz

spell

Friendly Minions gain +1/+1 and randomly teleport to your opponent's starting side of the battlefield.

2
BOND-056

Mana Deathgrip

spell

Target an enemy Minion, deal 1 damage to it.
Until end of turn, if the Minion is destroyed, permanently gain 1 Mana Crystal.

2
CORE-217

Mark of Solitude

spell

Target a Minion, it becomes 5/5 and can no longer attack Generals.

2
VGRD-069
2
2

Protosensor

minion

Build: (1), Airdrop

2
MYTH-073

Resonance Scythe

artifact

Your General has +1/+0.
Reactivate your General whenever they destroy a Stunned enemy.

2
VGRD-070

Shatter

spell

Target a Stunned enemy Minion, destroy it.

2
UART-067
2
1

Shivers

vespyr

Flying
Infiltrate: When this Minion attacks, permanently gain 1 Mana Crystal.

2
MYTH-074
1
1

Thicket Augur

minion

Intensify: Summon 1 Treant nearby.

3
DEOS-068

Aspect of Shim'Zar

spell

Target a Minion, transform it into a random Battle Pet.

3
CORE-218

Blazing Spines

spell

Summon 2 joined Blazing Spine.

3
MYTH-075

Cryonic Potential

spell

Target an exhausted friendly Minion, it gains +6/+6.

3
VGRD-071

Crystalline Reinforcement

spell

Double the Attack and Health buffs of friendly Minions.

3
MYTH-076
2
3

Disciple of Yggdra

minion

When an enemy is Stunned, transform this Minion into a Yggdra's Voracity.

3
UART-068
1
3

Drake Dowager

minion

Sentinel: General attacks.
Ranged
Whenever this Minion attacks, summon a Flying Drake nearby.

3
CORE-219
3
2

Fenrir Warmaster

minion

Dying Wish: Summon a Ghost Wolf on this space.

3
UART-069
3
5

Freeblade

minion

Sentinel: Minion summoned.
This Minion switches positions with the Minion that transformed it.

3
CORE-220
2
3

Glacial Elemental

vespyr

Whenever you summon a Vespyr Minion, deal 2 damage to a random enemy Minion.

3
UART-070

Glacial Fissure

spell

Deal 8 damage to all Generals and Minions in the center column.

3
DEOS-069
3
3

Iceblade Dryad

vespyr

Opening Gambit: Target a friendly Vespyr Minion, it gains +1/+1 and Flying.

3
BOND-057
3
3

Kindred Hunter

arcanyst

Bond: Summon a Night Howler on a random nearby space.

3
UART-071
2
2

Moonlit Basilysk

minion

Sentinel: Spell cast.
Whenever your opponent casts a Spell, this Minion gains +3/+3.

3
BOND-058
3
3

Myriad

vespyr

Blood Surge: Summon a random Wall nearby.

3
MYTH-077

Permafrost

spell

Target an enemy Minion, Stun it.
Stunned enemy Minions Stun a nearby enemy.

3
DEOS-070
3
4

Snow Rippler

vespyr

Infiltrate: Whenever this Minion damages a General, put a random Battle Pet into your hand.

3
CORE-221

Snowpiercer

artifact

Your General gains +3/+0.

3
CORE-222
1
4

Wolfraven

minion

Flying
Infiltrate: Gain +3/+0.

4
CORE-223

Aspect of the Wyrm

spell

Target a Minion, transform it into a Whyte Drake. Nearby friendly Minions gain Flying.

4
CORE-224

Avalanche

spell

Deal 4 damage to all Generals and Minions on your starting side of the battlefield and Stun them.

4
UART-072

Blinding Snowstorm

spell

Deal 1 damage to all enemies. Those enemies can only move 1 space next turn.

4
CORE-225

Cryogenesis

spell

Target an enemy Minion, deal 4 damage to it.
Draw random a Vespyr Minion from your deck, and shuffle your deck.

4
VGRD-072
4
5

Denadoro

minion

Your Minions are always Infiltrated.

4
MYTH-078

Endless Hunt

spell

Summon a Vespyr Night Howler.
Put an Endless Hunt into your hand.

4
VGRD-073
3
3

Hydrogarm

vespyr

Blood Surge: Deal 1 damage to enemy Minions in this row and Stun them.

4
MYTH-079
4
3

Malicious Wisp

minion

Opening Gambit: Steal a Mana Crystal from your opponent.
Dying Wish: Return the Mana Crystal.

4
MYTH-080
6
7

Meltwater Moose

vespyr

When this Minion is summoned, Stun it.

4
CORE-226
4
3

Razorback

minion

Opening Gambit: All friendly Minions gain +2/+0 until end of turn.

4
BOND-059
3
6

Sleet Dasher

minion

Whenever this Minion destroys an enemy, reactivate it.

4
CORE-227
4
4

Voice of the Wind

minion

Whenever you summon a Minion from your hand, summon a Vespyr Winter Maerid nearby.

4
DEOS-071

Wailing Overdrive

spell

Target a friendly Minion on your opponent's starting side of the battlefield, it gains +5/+5.

4
DEOS-072

White Asp

artifact

Your General gains +3/+0. Whenever your General destroys a Minion, summon a Blazing Spine Wall on that space.

4
CORE-228
4
5

Wind Sister Maia

minion

Whenever you summon a Minion with Infiltrate, it gains +1/+1.

4
CORE-229

Winterblade

artifact

Your General gains +2/+0. Whenever your General damages a Minion, Stun it.

4
VGRD-074

Wintertide

spell

Summon 3 Vespyr Winter Maerids on any column.

5
VGRD-075

Animus Plate

artifact

Your General gains +2/+0.
Whenever your General attacks or counterattacks, Al friendly Vespyr Minions gain +2/+2.

5
CORE-230
10
4

Arctic Displacer

vespyr

Airdrop

5
VGRD-076

Auroraboros

spell

Friendly Minions gain
"Dying Wish: Re-summon this Minion on this space."

5
MYTH-081
4
5

Cloudcaller

minion

Opening Gambit: Your Bloodbound Spell refreshes and is Lesser Waterball until end of turn.

5
BOND-060

Enfeeble

spell

All Minions become 1/1.

5
MYTH-082
4
3

Fenrir Berserker

minion

Dying Wish: Summon a Fenrir Warmaster on this space.

5
CORE-231
6
5

Frosthorn Rhyno

minion

Infiltrate: Gain +1/+0 and Celerity.

5
DEOS-073
3
3

Frostiva

minion

Forcefield
Whenever this Minion attacks or is attacked, summon a Night Howler nearby.

5
DEOS-074
3
4

Huldra

minion

Opening Gambit: Target a friendly Vespyr Minion, it gains Celerity.

5
UART-073

Luminous Charge

spell

Summon 5 joined Luminous Charge.

5
CORE-232

Spirit of the Wild

spell

Reactivate friendly Minions on your opponent's starting side of the battlefield.

5
UART-074

Vespyrian Might

spell

Target a Vespyr Minion, it gains +2/+2 for each friendly Vespyr on the battlefield.

6
CORE-233

Aspect of the Mountains

spell

Target a Minion, transform it into a Seismic Elemental. Deal 5 damage to enemy Minions nearby it.

6
VGRD-077
7
14

Draugar Eyolith

minion

Build: (2)
While this is building or on the battlefield, enemy Generals and Minions can only move 1 space.

6
CORE-234
4
8

Draugar Lord

vespyr

Dying Wish: Summon a Ice Drake on this space.

6
VGRD-078
6
4

Echo Deliverant

mech

Whenever you summon another Mech, summon a copy of it nearby.

6
CORE-235

Frostburn

spell

Deal 3 damage to all enemy Minions.

6
UART-075

Icebreak Ambush

spell

Summon 2 Snow Chaser, 1 Wolfraven and 1 Crystal Cloaker in random places on your opponent's starting side of the battlefield.

6
MYTH-083
6
6

Oak in the Nemeton

minion

Trial: Have 5 Token Minions with different names.
Destiny: Friendly Token Minions have +4/+4.

7
CORE-236
7
7

Ancient Grove

vespyr

Provoke
Opening Gambit: Your Minions gain
"Dying Wish: Summon a Treant.

7
UART-076

Flawless Reflection

spell

Target a Minion, transform all nearby Minions into copies of it.

7
BOND-061
8
9

Ghost Seraphim

arcanyst

The first Spell you cast each turn costs 5 less.

8
CORE-237
5
5

Grandmaster Embla

minion

Opening Gambit: Summon random Wall Minions surrounding the enemy General.

8
MYTH-084

Ice Age

spell

Summon Blazing Spines along the outside of the battlefield.

8
UART-077
7
5

Matron Elveiti

minion

Minions cannot attack your General.

8
DEOS-075

Winter's Wake

spell

Friendly Wall Minions gain +4/+4 and can now move.

1
CORE-238
2
1

Bloodtear Alchemist

minion

Opening Gambit: Deal 1 damage to an enemy.

1
CORE-239
2
1

Dragonlark

minion

Flying

1
CORE-240
1
1

Dreamgazer

minion

When you replace this card, summon it on a random nearby space. Your General takes 2 damage.

1
CORE-241
2
2

Helm of MECHAZ0R

mech

Opening Gambit: Progresses MECHAZ0R build by +20%.

1
DEOS-076
3
1

Koi

battle-pet

This Minion takes no damage from Generals.

1
CORE-242
1
3

Komodo Charger

minion
1
MYTH-085
2
1

Mirrorrim

minion

Opening Gambit: Shuffle 3 copies of a friendly Minion into your deck.

1
CORE-243
2
1

Planar Scout

minion

Airdrop

1
CORE-244
1
1

Prophet of the White Palm

minion

Opening Gambit: Prevent all Spell damage until your next turn.

1
CORE-245
0
3

Swamp Entangler

minion

Provoke

2
CORE-246
1
3

Aethermaster

arcanyst

You may replace an additional card each turn.

2
DEOS-077
3
3

Amu

battle-pet
2
CORE-247
1
3

Araki Headhunter

minion

Whenever you summon a Minion with Opening Gambit from your hand, gain +2/+0.

2
MYTH-086
1
3

Araras Prophet

arcanyst

Whenever you replace a card, shuffle a Brilliant Plume into your deck.

2
CORE-248
1
4

Azure Herald

minion

Opening Gambit: Heal 3 damage from your General.

2
CORE-249
1
4

Azure Horn Shaman

minion

Dying Wish: Friendly Minions nearby gain +0/+4.

2
CORE-250
3
1

Bluetip Scorpion

minion

Deals double damage to Minions.

2
UART-078
1
5

Carcynus

minion
2
BOND-062
1
4

Celebrant

golem

Opening Gambit: Turn a nearby space into a Mana Spring.

2
BOND-063
2
2

Cryptographer

minion

Opening Gambit: Refresh your Bloodbound Spell.

2
CORE-251
1
1

Ephemeral Shroud

minion

Opening Gambit: Dispel 1 nearby space.

2
CORE-252
3
1

Flameblood Warlock

minion

Opening Gambit: Deal 3 damage to both Generals.

2
CORE-253
2
1

Ghost Lynx

minion

Opening Gambit: Teleport a nearby Minion to a random space.

2
CORE-254
2
3

Golem Metallurgist

golem

The first Golem you summon each turn costs 1 less.

2
CORE-255
2
3

Healing Mystic

minion

Opening Gambit: Target a General or Minion, heal 2 damage from it.

2
CORE-256
1
1

Jaxi

minion

Dying Wish: Summon a Mini-Jax in a random corner.

2
VGRD-079
2
3

Lost Artificer

minion

The first Artifact you equip each turn costs 1 less.

2
CORE-257
1
3

Manaforger

arcanyst

The first non-Bloodbound Spell you cast each turn costs 1 less.

2
CORE-258
2
2

Maw

minion

Opening Gambit: Deal 2 damage to a nearby enemy Minion.

2
VGRD-080
2
2

Metaltooth

mech

If you have another Mech Minion, this Minion has Rush.

2
CORE-259
2
2

Piercing Mantis

minion

Frenzy

2
CORE-260
2
3

Primus Fist

minion

Opening Gambit: Target a nearby friendly Minion, it gains +2/+0 until end of turn.

2
VGRD-081
2
3

Recombobulus

minion

Opening Gambit: Target a Minion, teleport it 1 space randomly.

2
VGRD-082
2
2

Replicant

mech

Opening Gambit: Add a Replicant from your deck to your hand. Shuffle your deck.

2
VGRD-083
2
4

Rescue-RX

minion

Build: (2)
When this Minion is built, heal 5 damage from your General.

2
CORE-261
1
4

Rock Pulverizer

minion

Provoke

2
CORE-262
2
3

Rust Crawler

minion

Opening Gambit: Destroy a random Artifact equipped to the enemy General.

2
CORE-263
1
4

Shiro Puppydragon

minion

At the end of your turn, each nearby friendly Minion gains +1/+0.

2
UART-079
1
2

Sinister Silhouette

minion

Cannot be attacked.

2
CORE-264
3
2

Skyrock Golem

golem
2
DEOS-078
1
1

Sol

battle-pet

Opening Gambit: Activate a friendly Battle Pet.

2
CORE-265
1
2

Vale Hunter

minion

Ranged

2
CORE-266
1
4

Wings of MECHAZ0R

mech

Airdrop
Opening Gambit: Progresses MECHAZ0R build by +20%.

2
CORE-267
2
2

Wood-Wen

minion

Provoke
Opening Gambit: Target a nearby friendly Minion, it gains Provoke.

2
DEOS-079
2
1

Z0r

battle-pet

Dying Wish: Put a random MECH Minion into your hand.

2
CORE-268
1
2

Zyx

minion

Opening Gambit: Summon a copy of this Minion on a random nearby space.

3
CORE-269
3
1

Abjudicator

arcanyst

Opening Gambit: Lower the cost of all Spells in your hand by 1.

3
MYTH-087
3
4

Aer Pridebeak

minion

Whenever your opponent casts a Spell, heal 1 damage from your General.

3
CORE-270
3
1

Alcuin Loremaster

arcanyst

Opening Gambit: Put a copy of the most recently cast Spell into your hand.

3
VGRD-084
1
5

Architect-T2K5

minion

Build: (1)
Whenever this Minion or another friendly Minion is built, draw a card.

3
CORE-271
0
5

Bastion

structure

At the end of your turn, all friendly Minions gain +0/+1.

3
CORE-272
4
3

Blaze Hound

minion

Opening Gambit: Both players draw a card.

3
VGRD-085
3
4

Bloodbound Mentor

minion

Blood Surge: Put a copy of your Bloodbound Spell into your hand.

3
CORE-273
4
3

Bloodshard Golem

golem
3
CORE-274
2
2

Cannon of MECHAZ0R

mech

Ranged
Opening Gambit: Progresses MECHAZ0R build by +20%.

3
CORE-275
4
4

Chaos Elemental

minion

Whenever this Minion takes damage, it randomly teleports.

3
CORE-276
2
3

Crimson Oculus

minion

Whenever opponent summons a Minion, this Minion gains +1/+1

3
CORE-277
3
3

Crossbones

minion

Opening Gambit: Destroy an enemy Minion with Ranged.

3
CORE-278
3
3

Day Watcher

minion

Whenever a friendly Minion attacks, heal 1 damage from your General.

3
CORE-279
2
3

Elkowl

minion

Opening Gambit: Gain 2 random keywords.

3
BOND-064
3
4

Ghoulie

minion

This Minion is from every Tribe.

3
DEOS-080
4
2

Golden Mantella

minion

Opening Gambit: Put a random Battle Pet into your hand.

3
CORE-280
2
4

Golem Vanquisher

golem

Provoke
Your other Golem Minions have Provoke.

3
DEOS-081
3
4

Hydrax

minion

Whenever a friendly Battle Pet is destroyed, draw a card.

3
DEOS-082
2
3

Ion

battle-pet

Ranged
Deals double damage to Generals.

3
UART-080
5
6

Komodo Hunter

minion

Opening Gambit: Your opponent summons 2 Komodo Chargers nearby their General.

3
CORE-281
2
3

Lady Locke

minion

Provoke
Opening Gambit: other Minions you summon gain +1/+1 and gain Provoke until end of turn.

3
CORE-282
2
4

Mirkblood Devourer

minion

Friendly Minions summoned nearby this Minion gain +1/+1.

3
CORE-283
2
3

Mogwai

minion

After this moves, draw a card.

3
MYTH-088
3
4

Orbo the Ostentatious

minion

Opening Gambit: Transform cards in your hand into random legendary cards of your Faction.

3
CORE-284
2
3

Prismatic Illusionist

arcanyst

Whenever you cast a Spell, summon an Illusion on a random nearby space.

3
MYTH-089
2
5

Prongbok

minion

May move an additional space.

3
CORE-285
2
4

Putrid Dreadflayer

minion

Flying

3
VGRD-086
2
3

Redsteel Minos

minion

Blood Surge: Gains +2/+2.

3
CORE-286
2
2

Repulsor Beast

minion

Opening Gambit: Teleport a nearby enemy Minion to a random nearby space.

3
UART-081
2
3

Rokadoptera

minion

Opening Gambit: Put a Boulder Hurl into your hand.

3
CORE-287
2
4

Sand Burrower

minion

When this Minion survives damage, it returns to your hand.

3
CORE-288
2
2

Sapphire Seer

minion

Forcefield

3
CORE-289
1
1

Sarlac the Eternal

minion

Dying Wish: Re-summon this Minion on a random space.

3
MYTH-090
1
2

Scarzig

minion

If this Minion destroys an enemy and survives, all friendly Scarzig transform into Feather Knights.

3
MYTH-091
4
5

Sellsoul

minion

Dying Wish: Deal 4 damage to YOUR General.

3
CORE-290
3
3

Silvertongue Corsair

minion

Takes no damage from Generals.

3
CORE-291
3
3

Skywing

minion

Flying
Your other Minions with Flying cost 1 less.

3
DEOS-083
3
4

Soboro

minion

Whenever this Minion damages a Neutral Minion, destroy that Minion.

3
CORE-292
1
5

Sojourner

minion

Whenever this Minion deals damage, draw a card.

3
CORE-293
3
3

Songweaver

minion

Opening Gambit: Target a nearby friendly Minion, it gain +1/+1.

3
CORE-294
2
4

Sun Seer

arcanyst

Whenever this Minion deals damage, heal 2 damage from your General.

3
CORE-295
3
3

Sword of MECHAZ0R

mech

Frenzy
Opening Gambit: Progresses MECHAZ0R build by +20%.

3
CORE-296
1
3

Sworn Avenger

minion

Ranged
Whenever your General takes damage, this Minion gains +1/+0.

3
CORE-297
1
4

Syvrel the Exile

minion

Ranged
Minions damaged by Syvrel are pulled in front of him.

3
CORE-298
3
3

Venom Toth

minion

Whenever your opponent summons a Minion, deal 1 damage to the enemy General.

3
CORE-299
4
2

Void Hunter

minion

Dying Wish: Draw a card.

3
UART-082
2
4

Wild Tahr

minion

Frenzy
Whenever an enemy attacks, this Minion gains +3/+0 until the end of your turn.

3
CORE-300
3
3

Wind Runner

minion

Whenever this Minion moved, all friendly Minions nearby gain +1/+1.

3
CORE-301
1
7

Wind Stopper

minion

Ranged attackers must attack this Minion first.

3
CORE-302
3
3

Wings of Paradise

minion

Flying
Whenever you replace a card, this Minion gains +2/+0 until end of turn.

3
DEOS-084
5
4

Yun

battle-pet
3
DEOS-085
3
4

Zukong

minion

You control your Battle Pets.

4
CORE-303
2
4

Arrow Whistler

minion

Ranged
Your other Minions with Ranged gain +1/+0.

4
CORE-304
3
4

Artifact Hunter

minion

Opening Gambit: Add a random Artifact from your deck to your hand. Shuffle your deck.

4
CORE-305
2
2

Black Locust

minion

Flying
After this Minion moves, summon a Black Locust nearby.

4
CORE-306
4
5

Blistering Skorn

minion

Opening Gambit: Deal 1 damage to all Generals and Minions.

4
UART-083
2
3

Bloodsworn Gambler

minion

Ranged
Each time this Minion attacks, it has a 50% chance to attack again, attacking a random enemy.

4
DEOS-086
1
1

Calculator

minion

Opening Gambit: Gain the combined Attack and Health of all Battle Pets in your hand.

4
CORE-307
2
4

Captain Hank Hart

minion

Ranged
Whenever this Minion deals damage, this Minion heals that much damage.

4
CORE-308
2
4

Chassis of MECHAZ0R

mech

Forcefield
Opening Gambit: Progresses MECHAZ0R build by +20%.

4
CORE-309
4
4

Decimus

minion

Whenever your opponent draws a card, deal 2 damage to the enemy General.

4
CORE-310
5
3

Dioltas

minion

Dying Wish: Summon a Tombstone Minion near your General.

4
CORE-311
4
4

Emerald Rejuvenator

minion

Opening Gambit: Heal 4 damage from both Generals.

4
BOND-065
4
3

Feralu

minion

Friendly Minions from any Tribe have +1/+1.

4
CORE-312
3
2

Fire Spitter

minion

Ranged

4
MYTH-092
3
3

Fizzling Mystic

minion

Opening Gambit: Target
1) Deal 2 damage to an enemy.
2) Heal 2 damage from a friendly General or Minion.

4
CORE-313
3
3

Frostbone Naga

minion

Opening Gambit: Deal 2 damage to all Generals and Minions nearby it.

4
DEOS-087
3
3

Gnasher

minion

Dying Wish: This Minion deals 3 damage to all enemies nearby it.

4
CORE-314
4
6

Hailstone Golem

golem
4
MYTH-093
2
6

Hsuku

minion

At the end of any player's turn, one of their Minions gain a random buff and keyword (excluding Hsuku).

4
CORE-315
3
3

Lightbender

arcanyst

Opening Gambit: Dispel all spaces nearby it.

4
BOND-066
2
5

Loreweaver

arcanyst

Whenever you draw a Spell, put a copy of it into your hand.

4
UART-084
5
4

Matter Shaper

minion

Opening Gambit: Destroy an enemy Artifact to put a random Artifact from your faction into your hand.

4
CORE-316
4
3

Mindwarper

arcanyst

Opening Gambit: Gain a copy of a random Spell from your opponent's hand.

4
CORE-317
3
5

Moebius

arcanyst

At the start of your turn, heal all damage from this Minion and switch its Attack and Health.

4
CORE-318
2
4

Night Watcher

minion

Forcefield
Whenever any player summons a Minion with Rush, exhaust it.

4
CORE-319
4
4

Owlbeast Sage

arcanyst

Whenever you cast a Spell, your Arcanyst Minions gain +0/+2.

4
CORE-320
3
6

Primus Shieldmaster

minion

Provoke

4
CORE-321
3
5

Purgatos, The Realmkeeper

minion

Whenever this Minion deals damage, Target
1) Deal 3 damage to the enemy General.
2) Heal 3 damage from your General.

4
UART-085
10
3

Razorcrag Golem

golem
4
MYTH-094
3
3

Riftwalker

minion

Airdrop
Intensify: Deal 1 damage to all Generals and Minions nearby it.

4
CORE-322
3
2

Saberspine Tiger

minion

Rush

4
BOND-067
5
4

Sanguinar

minion

Your Bloodbound Spell costs 1 less to activate.

4
CORE-323
2
6

Silhouette Tracer

minion

Opening Gambit: Teleport your General up to 3 spaces.

4
CORE-324
3
5

Spelljammer

minion

Each player draws an additional card at the end of their turns.

4
CORE-325
5
4

Sphynx

minion

Opening Gambit: Put a Riddle in your opponent's hand.

4
CORE-326
3
3

Sun Elemental

minion

Opening Gambit: 2 random friendly Minions gain +0/+2.

4
CORE-327
3
3

Sunsteel Defender

minion

Forcefield

4
CORE-328
2
4

Sworn Sister L'Kian

minion

Opening Gambit: Add 2 random cards from your Faction to your hand.

4
CORE-329
1
6

Tethermancer

minion

Provoke
Whenever a Minion deals damage to this Minion, Dispel it.

4
CORE-330
6
4

Thorn Needler

minion
4
UART-086
4
4

Thunderhorn

minion

Whenever this Minion damages an enemy, it also damages all joined enemies.

4
VGRD-087
2
2

Timekeeper

minion

Opening Gambit: Your buildings progress by 1 turn.

4
CORE-331
2
4

Unseven

minion

Dying Wish: Summon a Minion with Dying Wish from your hand.

4
CORE-332
3
4

White Widow

minion

Whenever you replace a card, deal 2 damage to a random enemy.

4
CORE-333
5
4

Young Flamewing

minion

Flying

5
MYTH-095
2
5

Alcuin Fugitive

arcanyst

At the end of any turn you cast a Spell, put a copy of the most recently cast Spell into your hand.

5
CORE-334
5
5

Alter Rexx

mech

Whenever you summon MECHAZ0R, put a MECHAZ0R in your hand.

5
CORE-335
2
3

Ash Mephyt

minion

Opening Gambit: Summon 2 copies of this Minion on random spaces.

5
DEOS-088
2
5

Beastbound Savage

minion

Frenzy, Celerity

5
BOND-068
4
6

Blue Conjurer

arcanyst

Whenever you cast a Spell, put a random Arcanyst into your hand.

5
BOND-069
5
5

Boulder Breacher

golem

Bond: Enemies can't counterattack until end of turn.

5
CORE-336
4
9

Brightmoss Golem

golem
5
VGRD-088
9
9

Capricious Marauder

minion

Whenever a friendly Minion is destroyed, your opponent takes control of this Minion.

5
CORE-337
5
5

Chakkram

minion

This Minion costs 2 less if your General took damage on opponent's last turn.

5
MYTH-096
3
6

Chirpuka

minion

Whenever your opponent summons a Minion, summon a Puka in front of it.

5
CORE-338
2
8

Dagger Kiri

minion

Celerity

5
CORE-339
4
6

Dancing Blades

minion

Opening Gambit: Deal 3 damage to the Minion in front of this.

5
VGRD-089
5
5

DECEPTIB0T

mech

Whenever this Minion destroys an enemy, summon a different Mech Minion from your deck nearby.

5
CORE-340
3
10

Envybaer

minion

Whenever this Minion damages an enemy, teleport that enemy to a random corner.

5
CORE-341
5
5

Fireblazer

minion

Provoke

5
CORE-342
3
5

Firestarter

arcanyst

Whenever you cast a Spell, summon a Spellspark on a random nearby space.

5
CORE-343
4
6

Golden Justicar

minion

Provoke
Your other Minions with Provoke can move 2 additional spaces.

5
CORE-344
5
4

Grincher

minion

Opening Gambit: Add a random Artifact to your hand. It costs 2 less.

5
CORE-345
3
4

Hollow Grovekeeper

minion

Opening Gambit: Destroy any nearby Minion with Provoke or Frenzy. If you do, this Minion gains Provoke and Frenzy.

5
VGRD-090
1
10

Impervious Giago

minion

Provoke
Whenever this Minion is attacked, it gains +2/+0.

5
DEOS-089
4
5

Inquisitor Kron

minion

Provoke
Whenever you replace a card, summon a random Prisoner Token nearby.

5
CORE-346
4
3

Ironclad

minion

Dying Wish: Dispel all enemy Minions.

5
CORE-347
3
4

Keeper of the Vale

minion

Opening Gambit: Summon a random friendly Minion destroyed this game nearby this Minion.

5
UART-087
2
6

Letigress

minion

Ranged
Whenever your General attacks, summon a Saberspine Cub nearby.

5
CORE-348
2
5

Lux Ignis

minion

Ranged
At the end of your turn, heal 2 damage from all nearby friendly Minions.

5
CORE-349
5
4

Necroseer

minion

Dying Wish: Draw a card.

5
UART-088
7
7

Quahog

minion

Enemy Minions destroyed by this are returned to their hand.

5
DEOS-090
3
7

Rawr

battle-pet

Whenever this Minion takes damage, summon a random Battle Pet nearby.

5
CORE-350
4
3

Rogue Warden

minion

Ranged

5
CORE-351
3
2

Sunset Paragon

minion

Opening Gambit: All nearby Minions deal damage to themselves equal to their Attack.

5
CORE-352
4
7

Sworn Defender

minion

Whenever your General takes damage, heal all damage from this Minion.

5
CORE-353
2
3

The High Hand

minion

Opening Gambit: Gain +1/+1 for each card in your opponent's hand.

5
UART-089
5
6

Theobule

minion

Opening Gambit: Replace each card in your hand.

5
BOND-070
4
4

Trinity Wing

arcanyst

Flying
Bond: Put the 3 Teachings of the Dragon into your hand.

5
CORE-354
3
6

Twilight Sorcerer

minion

Opening Gambit: Put a copy of a random Spell you cast this game into your hand.

6
CORE-355
7
7

Archon Spellbinder

arcanyst

Your opponent's non-Bloodbound Spell cost 1 more to cast.

6
CORE-356
2
9

Bonereaper

minion

Provoke
At the end of your turn, deal 2 damage to each enemy Minion nearby this Minion.

6
CORE-357
3
4

Deathblighter

minion

Opening Gambit: Deal 3 damage to all enemy Minions nearby it.

6
CORE-358
5
11

Diamond Golem

golem
6
CORE-359
3
4

Dust Wailer

minion

Flying
Opening Gambit: Deal 3 damage to all enemies in front of this Minion.

6
CORE-360
3
7

Eclipse

arcanyst

Whenever this Minion takes damage, it deals that much damage to the enemy General.

6
CORE-361
4
6

Facestriker

minion

Deals double damage to Generals.

6
CORE-362
7
7

First Sword of Akrane

minion

Your other Minions have +1/+0.

6
BOND-071
3
3

Grimes

minion

Opening Gambit: Summon a random Minion from any Tribe nearby.
Dying Wish: Summon a random Minion from any Tribe nearby.

6
CORE-363
5
5

Grove Lion

minion

While this Minion is on the battlefield, your General has Forcefield.

6
CORE-364
1
1

Jax Truesight

minion

Ranged
Opening Gambit: Summon a Mini-Jax in each corner.

6
MYTH-097
4
4

Lodestar

minion

Airdrop, Forcefield
At the end of both players' turns, pull some things to this Minion.

6
UART-090
3
8

Magesworn

arcanyst

Both players cannot cast Spells that cost 2 or less.

6
MYTH-098
6
6

Mythron Wanderer

minion

Trial: Have no duplicate cards in your deck.
Destiny: Your Minions have +1/+1.

6
VGRD-091
1
1

Project Omega

mech

This Minion gains +2/+2 for each other Mech Minion you summoned this game.

6
VGRD-092
6
6

Q'orrhlma'a

minion

Opening Gambit: Remove all Minions that cost 2 or less from each player's deck.

6
CORE-365
5
2

Quartermaster Gauj

minion

Takes no damage from Minions or Generals.

6
CORE-366
4
6

Ruby Rifter

minion

Whenever your General takes damage, this Minion gains +2/+0 and draw a card.

6
VGRD-093
7
5

S.I.L.V.E.R.

mech

Whenever you summon this or another Mech, friendly Mechs gain all keywords of other friendly Mechs.

6
CORE-367
7
4

Serpenti

minion

Frenzy

6
DEOS-091
6
9

Silverbeak

minion
6
UART-091
8
8

Spriggin

minion

Provoke
Opening Gambit: Each player summons 3 Spriggin Kin nearby their General.

6
CORE-368
6
5

Storm Aratha

minion

Flying

6
CORE-369
8
8

Stormmetal Golem

golem
6
CORE-370
6
6

The Scientist

arcanyst

Whenever you play a Spell that targets a friendly Minion, draw a card.

6
CORE-371
4
4

Zen'Rui, the Blightspawned

minion

Opening Gambit: Take control of a nearby enemy Minion with 2 or less Attack.

7
CORE-372
7
6

Astral Crusader

minion

Whenever you replace this card, it cost 3 less and gains +3/+3.

7
CORE-373
4
10

Dark Nemesis

minion

At the start of your turn, deal 4 damage to the enemy General and this Minion gains +4/+0.

7
CORE-374
10
10

Drybone Golem

golem
7
CORE-375
5
5

E'Xun

minion

Forcefield
Whenever this Minion attacks or is attacked, draw a card.

7
UART-092
10
7

Emberwyrm

minion

Flying

7
BOND-072
7
7

EMP

golem

Opening Gambit: Dispel all Generals and Minions, destroy all Artifacts.

7
CORE-376
6
6

Grailmaster

minion

Whenever you summon a Minion, this Minion gains a random keyword ability.

7
MYTH-099
7
7

Mnemovore

minion

Whenever you summon a Minion, burn 3 cards from your opponent's deck.

7
CORE-377
12
6

Paddo

minion

Airdrop
Opening Gambit: Teleport all nearby Generals and Minions to random nearby spaces.

7
CORE-378
3
10

Pandora

minion

At the end of your turn, summon a random Spirit Wolf Token nearby.

7
CORE-379
7
7

Red Synja

minion

Whenever your General takes damage, deal 7 damage to a random nearby enemy Minion.

7
VGRD-094
3
3

Reliquarian

minion

Opening Gambit: Target a friendly Minion, destroy it.
Equip a Relic Faction Artifact with equal Attack.

7
CORE-380
5
5

Rook

minion

At the end of your turn, this Minion gains a random Faction ability.

7
MYTH-100
5
5

Saberspine Alpha

minion

Rush

7
CORE-381
4
9

War Talon

minion

Frenzy, Provoke

7
CORE-382
2
15

Whistling Blade

minion

Provoke

7
CORE-383
4
7

Zurael, the Lifegiver

minion

Opening Gambit: Summon all non-Token friendly Minions destroyed on your opponent's last turn on a random space.

8
UART-093
8
8

Dagona

minion

Opening Gambit: Target a Minion, remove it from the battlefield.
Dying Wish: Return the removed Minion onto the battlefield on this space.

8
CORE-384
5
12

Khymera

minion

Whenever this Minion takes damage, summon a random Token Minion nearby.

8
BOND-073
6
6

Meltdown

minion

Blood Surge: Deal 6 damage to a random enemy.

9
MYTH-101
25
25

Worldcore Golem

golem
25
CORE-385
12
12

Blood Taura

minion

Provoke
This Minion's cost is your General's health.

0
VGRD-095
0
10

Lyonar Building

token / structure
0
VGRD-096

Shining Relic

token / artifact

Your General gains +X/+0.
Whenever your General takes damage, heal X damage from your General.

1
CORE-386
1
2

Crestfallen

token / minion

Zeal: Provoke

0
VGRD-097
0
10

Songhai Building

token / structure
0
VGRD-098

Blazing Relic

token / artifact

Your General gains +X/+0.
Whenever your General attacks or Counterattacks, deal X damage to a random enemy.

0
VGRD-099

MECHAZ0R Progression

token / spell

Progresses MECHAZ0R build by +20%.

1
CORE-387
0
2

Panddo

token / minion

Cannot be attacked.

2
CORE-388

Kage Lightning

token / spell

Target an enemy Minion, deal 5 damage to it.

3
UART-094
3
3

Watchful Sentinel

token / minion
0
VGRD-100

Barren Relic

token / artifact

Your General gains +X/+0.
Whenever your General attacks, summon X destroyed friendly Minions on random spaces.

1
CORE-389
2
2

Iron Dervish

token / dervish
0
VGRD-101
0
10

Vetruvian Building

token / structure
1
MYTH-102
1
1

Scarabyte

token / minion

Flying
Rush

2
DEOS-092
0
4

Bloodfire Totem

token / structure

At end of each turn, deal 1 damage to your General.

2
CORE-390
2
2

Wind Dervish

token / dervish

Rush
This Minion disappears at the end of your turn, this effect cannot be dispelled.

3
DEOS-093
0
4

Soulburn Obelysk

token / structure

Summon Dervish
Whenever a Minion deals damage to this Minion, destroy it.

0
VGRD-102
0
10

Abyssian Building

token / structure
0
VGRD-103

Void Relic

token / artifact

Your General gains +X/+0.
Whenever your General attacks a Minion, steal X Health from the enemy General.

1
VGRD-104
1
1

Abomination

token / minion
1
CORE-391
5
5

Furious Wraithling

token / minion
1
CORE-392
4
4

Husk

token / minion
1
CORE-393
1
1

Wraithling

token / minion
2
BOND-074
4
4

Fiend

token / minion
3
UART-094
3
3

Watchful Sentinel

token / minion
6
BOND-075
6
6

Horror

token / minion
0
CORE-394
0
1

Chrysalis Egg

token / minion
0
VGRD-105
0
10

Magmar Building

token / structure
0
VGRD-106

Primal Relic

token / artifact

Your General gains +X/+0.
Whenever your General deals damage, friendly Minions gain +X/+X.

1
CORE-395
1
1

Magma

token / minion
1
CORE-396
3
1

Ripper

token / minion

Rebirth, Celerity

3
DEOS-094
3
3

Kin

token / minion
5
MYTH-103
6
26

Katastrophosaurus

token / minion
6
BOND-076
2
25

Spirit of Valknu

token / minion
0
VGRD-107

Howling Relic

token / artifact

Your General gains +X/+0.
Whenever your General attacks, summon X Night Howlers nearby.

0
VGRD-108
0
10

Vanar Building

token / structure
1
CORE-397
1
1

Treant

token / minion

Provoke

1
VGRD-109
4
5

Ursaplomb

token / minion

Will not counterattack.

1
CORE-398
2
2

Winter Maerid

token / vespyr
2
CORE-399
3
3

Fox Ravager

token / minion
2
CORE-400
3
2

Ghost Wolf

token / minion
2
DEOS-095
3
3

Night Howler

token / vespyr
3
UART-094
3
3

Watchful Sentinel

token / minion
3
MYTH-104
5
5

Yggdra's Voracity

token / minion

Whenever an enemy is Stunned, heal all damage from this Minion.

4
CORE-401
4
4

Whyte Drake

token / minion

Flying

4
CORE-402
4
8

Ice Drake

token / minion
4
CORE-403
5
5

Seismic Elemental

token / minion
0
UART-095

Boulder Hurl

token / spell

Target an enemy Minion, deal 1 damage to it.

0
MYTH-105

Brilliant Plume

token / spell

Heal 1 damage from your General.

0
VGRD-110

Empty Relic

token / artifact

Your General gains +X/+0.

0
VGRD-111
0
10

Neutral Building

token / structure
1
UART-096
2
1

Binky

token / minion

FlyingWhenever this damages a Minion, heal 2 damage to your General.

1
DEOS-096
2
5

Dex

token / battle-pet

Celerity

1
DEOS-097
1
1

Fog

token / battle-pet

Dying Wish: Put a random Battle Pet into your hand.

1
UART-097
1
1

Glub

token / minion

Whenever a Spriggin is destroyed, this Minion gains +3/+3.

1
CORE-404
2
1

Illusion

token / arcanyst
1
BOND-077

Lesson of Courage

token / spell

Your General gains +1/+0.

1
BOND-078

Lesson of Power

token / spell

Target a General or Minion, deal 2 damage to it.

1
BOND-079

Lesson of Wisdom

token / spell

Target a General or Minion, heal 3 damage from it.

1
CORE-405
1
1

Mini-Jax

token / minion

Ranged

1
UART-098
0
3

Moro

token / minion

As long as there is a Spriggin, this Minion has +3/+0.

1
DEOS-098
1
1

Oni

token / battle-pet

Forcefield

1
MYTH-106
2
1

Puka

token / minion

Provoke

1
DEOS-099
4
4

Rok

token / battle-pet

Can't move.

1
UART-099
2
1

Saberspine Cub

token / minion

Rush

1
DEOS-100
3
3

Sai

token / battle-pet
1
CORE-406
1
1

Spellspark

token / minion

Rush

1
DEOS-101
2
3

Ubo

token / battle-pet

Flying

1
UART-100
2
3

Zetta

token / minion

Frenzy

2
DEOS-102
2
2

Broken Captive

token / minion

Rush

2
DEOS-103
2
2

Dejected Thrall

token / minion

Forcefield

2
DEOS-104
2
2

Dispirited Prisoner

token / minion

Frenzy

2
DEOS-105
2
2

Drudging Servant

token / minion

Flying

2
CORE-407
3
3

Envy

token / minion

Ranged

2
CORE-408
3
3

Fear

token / minion

Provoke

2
CORE-409
3
3

Rage

token / minion

Frenzy

2
CORE-410

Riddle

token / spell

While you have the Riddle, you cannot replace. Cast to give your opponent Riddle.

2
DEOS-106
2
2

Ruined Slave

token / minion

Provoke

2
CORE-411
3
3

Serenity

token / minion

Flying

2
DEOS-107
2
2

Toiling Vassal

token / minion

Ranged

2
CORE-412
3
3

Wrath

token / minion

Celerity

3
CORE-413
0
8

Tombstone

token / minion

Provoke

3
MYTH-107
4
8

Scarzig, Feather Knight

token / minion

Celerity
Whenever this Minion attacks, other friendly Minions gain +1/+1.

4
CORE-414
6
6

MECHAZ0R!

token / mech

Airdrop, Frenzy, Ranged, Forcefield

2
GALS-001
2
3

Futureshaper

minion

Your next Gauntlet card choices will be Epic cards.

3
GALS-002
3
3

Futureshaker

minion

Your next Gauntlet card choices will be Legendary Neutral cards.

4
GALS-003
4
4

Fatesealer

minion

Your next Gauntlet card choices will be Legendary Faction cards.