Bloodbound Spell:
Summon 2 Wraithling nearby your General.
Bloodbound Spell:
Target a Minion, deal 1 damage to it.
Until end of turn, if the Minion is destroyed, the space turns into Shadow Creep.
Bloodbound Spell:
Target a friendly Minion, destroy it and summon a Husk nearby. Deal 2 damage to your General.
Target a friendly Minion, destroy it. Your next Minion costs 2 less.
At the end of your turn, turn a nearby space into Shadow Creep.
Target a friendly Minion, destroy it and heal 5 damage from your General.
Add a random Minion from your opponent's deck to your hand, it gains +1/+1. Shuffle your opponent's deck.
Blood Surge: Friendly Wraithling gain +1/+1.
Target an enemy Minion, it deals 3 damage to enemies nearby it when destroyed.
Whenever your General deals damage, summon a Wraithling nearby your General.
Summon a Wraithling.
If you have another Wraithling, draw a card.
Target a Minion, teleport it to friendly Shadow Creep.
Intensify: Turn 1 random space into Shadow Creep, prioritizing spaces under enemy Minions.
Deal 2 damage to enemy General. Heal 3 damage from your General.
Opening Gambit: Target a nearby enemy, it loses -2/-0 until end of turn.
Dying Wish: Lower the cost of all Minions with Dying Wish in your deck and hand by 1.
Target an enemy Minion on friendly Shadow Creep, destroy it.
Target a friendly Minion, destroy it.
At the end of your turn, re-summon it on the same space and it gains +1/+1.
Target an enemy Minion, deal 1 damage to it and teleport it anywhere.
Double the damage dealt by friendly Shadow Creep.
Target an enemy Minion, deal 1 damage to it.
Until end of turn, if it was attacked, destroy it.
Transform all Minions that cost 2 or less into Wraithling.
Whenever this Minion attacks an enemy Minion, destroy that Minion and summon a Gibbet on that space.
Opening Gambit: Summon a Wraithling in a random nearby space.
Dying Wish: Re-summon this Minion in a random corner.
Target a Minion, deal 2 damage to it.
Until end of turn, if it is destroyed, put a random Battle Pet into your hand.
Lower the cost of all Minions with Dying Wish in your hand and deck by 1.
Dying Wish: Shuffle a MECHAZ0R into your deck.
Whenever you make Shadow Creep or a Wraithling, instead make both.
Whenever this Minion takes damage, turn a space occupied by an enemy into Shadow Creep.
Whenever your opponent summons a Minion, target a Minion in your hand. It gains +1/+0.
Target a damaged Minion, destroy it.
Summon a Wraithling behind each enemy.
Friendly Minions gain +2/+0 until end of turn.
Your General gains +2/+0.
Whenever your General destroys an enemy, heal 2 damage from your General.
Turn a space into Shadow Creep. Draw a card.
When this Artifact breaks, summon a random friendly non-Token Minion destroyed this game nearby.
If you have 3 or more Shadow Creep, draw 2 cards.
Destroy all friendly Minions to summon an Abomination that gains their Attack, Health, and keywords.
Opening Gambit: Double a nearby Wraithling Attack and Health.
Destroy all friendly Minions and re-summon them on random spaces at end of turn.
Intensify: This Minion gains +5/+0.
Sentinel: Minion summoned.
Put a copy of the Minion that transformed this into your hand. It costs 2 less.
Frenzy
Opening Gambit: Teleport the enemy General 1 space forward.
Target a friendly Minion, it gains
"Deathwatch: Gain +2/+2."
Enemy Minions lose -4/-0 until your next turn.
Dying Wish: Transform a random friendly Minion into a Horror.
Target an enemy Minion, when it is destroyed: deal 2 damage to the enemy General and all nearby enemy Minions gain this effect.
Whenever your General damaged a Minion, reactivate and take control of it until the end of your turn.
Target an enemy Minion, steal Health from it for each friendly Shadow Creep.
Opening Gambit: Target a nearby enemy Minion with 2 or less attack, Destroy it.
Target a friendly Minion and an enemy Minion, destroy both.
Target a friendly Minion, it gains +5/+0.
Deathwatch: Gains +1/+1.
Sentinel: General attacks.
The enemy General loses -1/-0.
Your General gains,
"Deathwatch: Gain +2/+0."
Target an enemy Minion, it loses -3/-0.
Nearby friendly Minions gain +3/+0.
Build: (1)
Target a friendly Wraithling Minion, it gains +4/+4.
Summon 3 Wraithling nearby each other.
Sentinel: Spell cast.
Whenever your opponent casts a Spell, put a Fiend into your hand.
This Minion gains +1/+1 for each friendly Shadow Creep.
Deathwatch: Summon a Wraithling on a random nearby space.
Deal 2 damage to all enemy Minions.
Heal all damage from all friendly Minions.
Dying Wish: Destroy a random nearby enemy Minion.
Deal 1 damage to the enemy General for each card in the opponent's hand.
Frenzy
Opening Gambit: Destroy friendly Minions nearby it and gain +2/+2 for each Minion.
Opening Gambit: Steal 2 Health from the enemy General.
Dying Wish: Return Desolator to your hand.
Build: (3)
Invulnerable
Deathwatch: Summon a random Demon nearby.
Your General gains +1/+0 for each friendly Shadow Creep.
Dying Wish: Draw 2 Minions with Dying Wish from your deck.
Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst.
Turn a 2x2 area into Shadow Creep.
Whenever an enemy takes damage, heal 1 damage from your General.
Target a friendly Minion, destroy it and draw 3 cards.
Friendly Wraithling have +2/+2.
Whenever you summon a Wraithling, this Minion gains +2/+0.
Target a friendly Minion, destroy it and deal damage to the enemy General equal to its Attack .
Target an enemy Minion, destroy it and summon a Wraithling on that space.
Friendly Minions gain +2/+0 and Frenzy.
Dying Wish: The enemy General gains
"At the start of your turn, take 1 damage."
Summon 2 non-Token Minions destroyed since the end of your last turn nearby.
Opening Gambit: Deal 2 damage to each enemy on or near friendly Shadow Creep.
Flying
Dying Wish: Summon a random Minion from the opponent's deck on this space.
Deathwatch: Deal 1 damage to the enemy General, and heal 1 damage from your General.
Provoke
Your Shadow Creep deals damage equal to the number of friendly Shadow Creep.
Enemy Minions nearby their General attack their General.
Provoke
Dying Wish: Turn 6 random spaces into Shadow Creep.
Blood Surge: Summon a Fiend on a nearby space.
Destroy all Minions nearby your General and summon a Wraithling in their place.
Draw until you got 6 cards in your hand.
Trial: Cast 6 Spells that destroy a friendly Minion.
Destiny: Whenever a friendly Minion is destroyed, re-summon it on a random space.
Draw cards from your opponent's deck until you got 6 cards in your hand.
Celerity
Dying Wish: Summon 6 Wraithling on random spaces.
Opening Gambit: Until end of turn, the next Minion you summon costs 1.
Deathwatch: Minions in your hand gain +2/+2.
Opening Gambit: Summon all friendly non-Token Arcanysts destroyed this game nearby.
Opening Gambit: Your Bloodbound Spell costs 3 and is now AWESOME.
Destroy all friendly Shadow Creep to deal that much damage to all enemies.
Rush
Whenever this Minion damages an enemy Minion, deal 4 damage to the enemy General.
Summon a copy of the Minion your opponent most recently summoned from their hand. It gains Rush and Flying.
After 3 turns, deal damage to the enemy General to reduce its Health to 0.