G
CORE-120
2
25

Lilithe Blightchaser

general

Bloodbound Spell:
Summon 2 Wraithling nearby your General.

G
CORE-121
2
25

Cassyva Soulreaper

general

Bloodbound Spell:
Target a Minion, deal 1 damage to it.
Until end of turn, if the Minion is destroyed, the space turns into Shadow Creep.

G
CORE-122
2
25

Maehv Skinsolder

general

Bloodbound Spell:
Target a friendly Minion, destroy it and summon a Husk nearby. Deal 2 damage to your General.

0
CORE-123

Darkfire Sacrifice

spell

Target a friendly Minion, destroy it. Your next Minion costs 2 less.

1
CORE-124
2
1

Abyssal Crawler

minion

At the end of your turn, turn a nearby space into Shadow Creep.

1
BOND-031

Aphotic Drain

spell

Target a friendly Minion, destroy it and heal 5 damage from your General.

1
MYTH-043

Demonic Conversion

spell

Add a random Minion from your opponent's deck to your hand, it gains +1/+1. Shuffle your opponent's deck.

1
BOND-032
1
2

Furiosa

minion

Blood Surge: Friendly Wraithling gain +1/+1.

1
CORE-125

Grasp of Agony

spell

Target an enemy Minion, it deals 3 damage to enemies nearby it when destroyed.

1
CORE-126

Horn of the Forsaken

artifact

Whenever your General deals damage, summon a Wraithling nearby your General.

1
UART-040

Inkling Surge

spell

Summon a Wraithling.
If you have another Wraithling, draw a card.

1
UART-041

Nethermeld

spell

Target a Minion, teleport it to friendly Shadow Creep.

1
MYTH-044

Painful Pluck

spell

Intensify: Turn 1 random space into Shadow Creep, prioritizing spaces under enemy Minions.

1
CORE-127

Void Pulse

spell

Deal 2 damage to enemy General. Heal 3 damage from your General.

2
CORE-128
3
2

Blood Siren

minion

Opening Gambit: Target a nearby enemy, it loses -2/-0 until end of turn.

2
MYTH-045
1
1

Carrion Collector

minion

Dying Wish: Lower the cost of all Minions with Dying Wish in your deck and hand by 1.

2
UART-042

Choking Tendrils

spell

Target an enemy Minion on friendly Shadow Creep, destroy it.

2
CORE-129

Consuming Rebirth

spell

Target a friendly Minion, destroy it.
At the end of your turn, re-summon it on the same space and it gains +1/+1.

2
CORE-130

Daemonic Lure

spell

Target an enemy Minion, deal 1 damage to it and teleport it anywhere.

2
CORE-131
1
4

Darkspine Elemental

minion

Double the damage dealt by friendly Shadow Creep.

2
VGRD-040

Deathmark

spell

Target an enemy Minion, deal 1 damage to it.
Until end of turn, if it was attacked, destroy it.

2
DEOS-038

Echoing Shriek

spell

Transform all Minions that cost 2 or less into Wraithling.

2
MYTH-046
1
2

Gibbet

minion

Whenever this Minion attacks an enemy Minion, destroy that Minion and summon a Gibbet on that space.

2
CORE-132
2
2

Gloomchaser

minion

Opening Gambit: Summon a Wraithling in a random nearby space.

2
DEOS-039
1
1

Gor

battle-pet

Dying Wish: Re-summon this Minion in a random corner.

2
DEOS-040

Inkhorn Gaze

spell

Target a Minion, deal 2 damage to it.
Until end of turn, if it is destroyed, put a random Battle Pet into your hand.

2
DEOS-041

Lurking Fear

spell

Lower the cost of all Minions with Dying Wish in your hand and deck by 1.

2
VGRD-041
3
2

Nightmare Operant

mech

Dying Wish: Shuffle a MECHAZ0R into your deck.

2
BOND-033
2
2

Nocturne

arcanyst

Whenever you make Shadow Creep or a Wraithling, instead make both.

2
DEOS-042
3
3

Ooz

battle-pet

Whenever this Minion takes damage, turn a space occupied by an enemy into Shadow Creep.

2
UART-043
3
2

Phantasm

minion

Whenever your opponent summons a Minion, target a Minion in your hand. It gains +1/+0.

2
BOND-034

Punish

spell

Target a damaged Minion, destroy it.

2
UART-044

Shadowstalk

spell

Summon a Wraithling behind each enemy.

2
CORE-133

Soulshatter Pact

spell

Friendly Minions gain +2/+0 until end of turn.

2
CORE-134

Spectral Blade

artifact

Your General gains +2/+0.
Whenever your General destroys an enemy, heal 2 damage from your General.

2
DEOS-043

Sphere of Darkness

spell

Turn a space into Shadow Creep. Draw a card.

2
BOND-035

The Releaser

artifact

When this Artifact breaks, summon a random friendly non-Token Minion destroyed this game nearby.

2
MYTH-047

Yielding Depths

spell

If you have 3 or more Shadow Creep, draw 2 cards.

3
VGRD-042

Abhorrent Unbirth

spell

Destroy all friendly Minions to summon an Abomination that gains their Attack, Health, and keywords.

3
DEOS-044
3
3

Blood Baronette

minion

Opening Gambit: Double a nearby Wraithling Attack and Health.

3
BOND-036

Blood Echoes

spell

Destroy all friendly Minions and re-summon them on random spaces at end of turn.

3
MYTH-048
0
3

Bonecrusher

minion

Intensify: This Minion gains +5/+0.

3
UART-045
2
3

Bound Tormentor

minion

Sentinel: Minion summoned.
Put a copy of the Minion that transformed this into your hand. It costs 2 less.

3
MYTH-049
4
3

Chittering Tiller

minion

Frenzy
Opening Gambit: Teleport the enemy General 1 space forward.

3
CORE-135

Deathfire Crescendo

spell

Target a friendly Minion, it gains
"Deathwatch: Gain +2/+2."

3
VGRD-043

Horrific Visage

spell

Enemy Minions lose -4/-0 until your next turn.

3
BOND-037
4
1

Horror Burster

minion

Dying Wish: Transform a random friendly Minion into a Horror.

3
VGRD-044

Infest

spell

Target an enemy Minion, when it is destroyed: deal 2 damage to the enemy General and all nearby enemy Minions gain this effect.

3
UART-046

Mindlathe

artifact

Whenever your General damaged a Minion, reactivate and take control of it until the end of your turn.

3
MYTH-050

Munch

spell

Target an enemy Minion, steal Health from it for each friendly Shadow Creep.

3
CORE-136
2
1

Nightsorrow Assassin

minion

Opening Gambit: Target a nearby enemy Minion with 2 or less attack, Destroy it.

3
CORE-137

Ritual Banishing

spell

Target a friendly Minion and an enemy Minion, destroy both.

3
CORE-138

Shadow Reflection

spell

Target a friendly Minion, it gains +5/+0.

3
CORE-139
2
2

Shadow Watcher

minion

Deathwatch: Gains +1/+1.

3
UART-047
2
4

Skullprophet

minion

Sentinel: General attacks.
The enemy General loses -1/-0.

3
CORE-140

Soul Grimwar

artifact

Your General gains,
"Deathwatch: Gain +2/+0."

3
DEOS-045

Void Steal

spell

Target an enemy Minion, it loses -3/-0.
Nearby friendly Minions gain +3/+0.

3
VGRD-045
6
1

Void Talon

minion

Build: (1)

3
CORE-141

Wraithling Fury

spell

Target a friendly Wraithling Minion, it gains +4/+4.

3
CORE-142

Wraithling Swarm

spell

Summon 3 Wraithling nearby each other.

3
UART-048
3
2

Xerroloth

minion

Sentinel: Spell cast.
Whenever your opponent casts a Spell, put a Fiend into your hand.

4
CORE-143
3
3

Abyssal Juggernaut

minion

This Minion gains +1/+1 for each friendly Shadow Creep.

4
CORE-144
3
3

Bloodtide Priestess

minion

Deathwatch: Summon a Wraithling on a random nearby space.

4
CORE-145

Breath Of The Unborn

spell

Deal 2 damage to all enemy Minions.
Heal all damage from all friendly Minions.

4
VGRD-046
6
3

Cacophynos

minion

Dying Wish: Destroy a random nearby enemy Minion.

4
CORE-146

Dark Seed

spell

Deal 1 damage to the enemy General for each card in the opponent's hand.

4
CORE-147
4
4

Deepfire Devourer

minion

Frenzy
Opening Gambit: Destroy friendly Minions nearby it and gain +2/+2 for each Minion.

4
UART-049
2
1

Desolator

minion

Opening Gambit: Steal 2 Health from the enemy General.
Dying Wish: Return Desolator to your hand.

4
VGRD-047
0
0

Gate to the Undervault

structure

Build: (3)
Invulnerable
Deathwatch: Summon a random Demon nearby.

4
DEOS-046

Ghost Azalea

artifact

Your General gains +1/+0 for each friendly Shadow Creep.

4
UART-050
4
2

Nekomata

minion

Dying Wish: Draw 2 Minions with Dying Wish from your deck.

4
BOND-038
5
1

Nightshroud

arcanyst

Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst.

4
CORE-148

Shadow Nova

spell

Turn a 2x2 area into Shadow Creep.

4
CORE-149
3
3

Shadow Sister Kelaino

minion

Whenever an enemy takes damage, heal 1 damage from your General.

4
VGRD-048

Vellumscry

spell

Target a friendly Minion, destroy it and draw 3 cards.

4
MYTH-051

Wraithcrown

artifact

Friendly Wraithling have +2/+2.

5
CORE-150
4
7

Black Solus

minion

Whenever you summon a Wraithling, this Minion gains +2/+0.

5
UART-051

Corporeal Cadence

spell

Target a friendly Minion, destroy it and deal damage to the enemy General equal to its Attack .

5
CORE-151

Dark Transformation

spell

Target an enemy Minion, destroy it and summon a Wraithling on that space.

5
VGRD-049

Furor Chakram

artifact

Friendly Minions gain +2/+0 and Frenzy.

5
MYTH-052
7
2

Hexclaw

minion

Dying Wish: The enemy General gains
"At the start of your turn, take 1 damage."

5
CORE-152

Nether Summoning

spell

Summon 2 non-Token Minions destroyed since the end of your last turn nearby.

5
DEOS-047
4
4

Night Fiend

minion

Opening Gambit: Deal 2 damage to each enemy on or near friendly Shadow Creep.

5
CORE-153
5
3

Reaper of the Nine Moons

minion

Flying
Dying Wish: Summon a random Minion from the opponent's deck on this space.

5
CORE-154
4
4

Shadowdancer

minion

Deathwatch: Deal 1 damage to the enemy General, and heal 1 damage from your General.

6
MYTH-053
6
6

Abyssal Tormentor

minion

Provoke
Your Shadow Creep deals damage equal to the number of friendly Shadow Creep.

6
VGRD-050

Betrayal

spell

Enemy Minions nearby their General attack their General.

6
DEOS-048
6
6

Klaxon

minion

Provoke
Dying Wish: Turn 6 random spaces into Shadow Creep.

6
VGRD-051
6
6

Moonrider

minion

Blood Surge: Summon a Fiend on a nearby space.

6
BOND-039

Necrotic Sphere

spell

Destroy all Minions nearby your General and summon a Wraithling in their place.

6
CORE-155

Rite Of The Undervault

spell

Draw until you got 6 cards in your hand.

6
MYTH-054
6
1

Underlord Xor'Xuul

minion

Trial: Cast 6 Spells that destroy a friendly Minion.
Destiny: Whenever a friendly Minion is destroyed, re-summon it on a random space.

6
MYTH-055

Unfathomable Rite

spell

Draw cards from your opponent's deck until you got 6 cards in your hand.

6
CORE-156
6
6

Vorpal Reaver

minion

Celerity
Dying Wish: Summon 6 Wraithling on random spaces.

7
DEOS-049
8
4

Arcane Devourer

minion

Opening Gambit: Until end of turn, the next Minion you summon costs 1.

7
VGRD-052
7
7

Stygian Observer

minion

Deathwatch: Minions in your hand gain +2/+2.

8
BOND-040
6
6

Death Knell

arcanyst

Opening Gambit: Summon all friendly non-Token Arcanysts destroyed this game nearby.

8
CORE-157
8
8

Grandmaster Variax

minion

Opening Gambit: Your Bloodbound Spell costs 3 and is now AWESOME.

8
DEOS-050

Obliterate

spell

Destroy all friendly Shadow Creep to deal that much damage to all enemies.

8
CORE-158
6
6

Spectral Revenant

minion

Rush
Whenever this Minion damages an enemy Minion, deal 4 damage to the enemy General.

8
MYTH-056

Unleash the Evil

spell

Summon a copy of the Minion your opponent most recently summoned from their hand. It gains Rush and Flying.

9
UART-052

Doom

spell

After 3 turns, deal damage to the enemy General to reduce its Health to 0.